Blitz Gundam

Model Number:GAT-X207 Pilot: Nicol Amalfi
Cost: 300 Hp: 520 Transform: X Form Change: X

Among the five GAT-X series, this suit is machine specialize in covert operations against the enemy forces. It has a stealth function applying Mirage Colloid technology, boasting stealth that not only renders it undetectable by radars and sensors, but even the naked eye.

Move Summary

Ranged Armament Ammo Damage Notes
Main Beam rifle 6 70 Average BR
Sub
Lancer Dart 1 60 Stuns upon hit
Special Shooting Mirage Colloid 100
Cut-tracking until ammo times out
Burst Attack Trikeross continuous attack 262(B)/224(L) A melee ranbu combo. Has mirage colloid during the animation

 

Input Melee Damage Notes
5B 5BBB 186 Average melee combo with high damage
5B~A 158 Melee combo that ends with a lancer dart which stuns the target
5B~8B 129 Melee combo with high down value
5BB~8B 162
5B~BC 233 Melee combo with mirage colloid
8B 8BB 133 High down value
4/6B 4/6BB 122 Average melee combo
4/6B~A 153 Melee combo that ends with a lancer dart which stuns the target
4/6B~8B 124 Melee combo with high down value
4/6B~BC 228 Melee combo with mirage colloid
2B 2B 10 Grapple hook
CC8B CC8B 90  
BC 2/5/8BC 85 Mirage colloid follow by single slash
4/6BC 91 Mirage colloid follow by a side dash and ends with a stab

 

Cancel Routes:

A: AB, BC, AC
2B: All Melee
4/5/6
B: BC, A
In middle of all melee combos except combos cancelling into A,8B,BC: 2B

 

Overview

The Blitz Gundam is an all rounder unit with decent chasing capabilities and great self defense. This unit have alot of decent weapons together with weapons which helps to cut tracking of incoming fire like the Mirage Colloid and 2 types of BC which also uses the Mirage Colloid, making it able to attack and defend depending on the situation.

Overall this is a great back role unit with good escape tool despite having a lower HP and red lock range than others in the 300 cost roster.  

 

Details

Ranged Weapons

Main: Beam Rifle
Average BR.

Sub: Lancer Dart
Fires out 3 darts and stuns the opponent upon hit. Recommended to use it as a follow up after hitting with BR.

Special Shooting: Mirage Colloid
Biltz Gundam will become invisible and cuts all weapon tracking as long as its moving. This is Blitz Gundam best self defense.
Only usuable when ammo is at 100 and can be deactivated manually by using the same input again or using ranged/melee attacks.

Recommended to use it while being cornered or landing and close it manually when there is no threat. Closing it early when not in use is good as you could recharge it faster and deploy for later use.

Special Melee: Mirage colloid (Slash/Stab)
Biltz Gundam activates Mirage Colloid while moving left/right/forward and stabs the opponent.
Attack changes based on directional input:
1) 2/5/8BC: Dashes forward with Mirage Colloid active and slashes through the opponent, hitting the opponent up to the air spinning.

2) 4/6BC: Moves to the left/right with Mirage Colloid and stabs the opponent which causes multiple hits.

During the animation of moving with Mirage Colloid active, all weapon tracking will be cut. Recommended to use the A~*BC for better hitrate.

Take note that if you are being hit during Mirage Colloid, the damage taken will be 1.5 times more.

Melee Set

5BBB: Beam Saber Combo
A 5 hit combo which hits the opponent up to the air after the 2nd hit, deals high damage.

5B~A: Slash>Uppercut>Fires Lancer Dart
Hits the opponent up to the air and stuns him/her with the lancer dart. Able to continue with other melee combos after stunning the opponent.

5B(B)~8B: Slash>Horizontal slash>Downward slash
A 3 hit combo which hits the opponent up to the air and ends with a downward slash. The opponent will be in the downed state after the downward slash.

5B~BC: Mirage Colloid Combo Attack
A 5 hit combo with mirage colloid. Does not use ammo from BC and cuts tracking while Mirage Colloid is active. During this combo, you are unable to boost out, boost dive or use any striker to cancel out this combo.

Also take note that if you are being hit while Mirage Colloid is active, your damage taken will be 1.5 times more.

8BB: Uppercut>Kick
Hits the opponent up to the air and kicks him/her to the right. Best way to follow up with this combo is to rainbow step out quickly to the right and do 4BB or rainbow step out quickly to the front and do 8BB.

4/6BB: Slash>Uppercut
A 2 hit combo which hits the opponent up to the air after 2nd hit.

4/6B~A: Slash>Uppercut>Fires Lancer Dart
Alike to 5B~A combo.

4/6B~8B: Slash>Downward slash
Alike to 5B~8B combo.

4/6B~BC: Mirage Colloid Combo Attack
Alike to 5B~BC combo.

2B: Grapple Hook
Fires the Grapple Hook and pulls the opponent towards you. Able to cancel to AB or any other melee combo afterwards.
This weapon can be used in between of any melee combo (Except combos cancelling into A,8B,BC) as well.

CC8B: Stab
A normal stab which causes multiple hits.

4/5/6BC: Mirage Colloid (Slash)
Dashes forward with Mirage Colloid active and slashes through the opponent, hitting the opponent up to the air spinning. Take note that if you are being hit during Mirage Colloid, the damage taken will be 1.5 times more.

4/6BC: Mirage Colloid (Stab)
Moves to the left/right with Mirage Colloid and stabs the opponent which causes multiple hits. Take note that if you are being hit during Mirage Colloid, the damage taken will be 1.5 times more.

Burst Attack

Trikeross continuous attack
A melee ranbu combo. Has mirage colloid during the animation. 

 

Strategies

  • Only use AC when you are being pressured by the opponent.
  • Close AC manually when not in used to recharge AC faster for next deployment.

 

Recommended Combo

Ranged Weapons
Input DMG Notes
A>>A>>A 147  
A>>A~AB 136  
A~AB(After hit)>>A 135  
A~4/6BC 131
A~2/5/8BC 130 Good to follow up with melee combo
Melee
5BB>5BBB 207
4/6BB>4/6BB 195

 

 

 

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