GP02 Gundam Physallis

Model Number:78GP02A   Pilot: Anavel Gato  
Cost: 400 Hp: 640 Transform: X Form Change: X

Built to attack strongholds, this unit is equipped with the Atomic Bazooka, capable of firing nuclear warheads. After completion, it was hailed as “The Mobile Suit with the greatest offensive power”.

Move Summary

Ranged Armament Ammo DMG Notes
Main Vulcan  60  6 Staggers the opponent upon 4 hits.
CSA  Beam Bazooka  141 Creates a small explosion that knocks up target.
CSB Beam Saber (High Output) Enhances all melee and 2B. Beam Saber melee attacks will have bigger hitbox, better proration, and changed to be multi-hit.
Sub MLRS (Multiple Launch Rocket System) 1  35~156 Fires 2 sets of 3 missiles.
Special Shooting  Atomic Bazooka  1 323  Huge and long explosion upon hit.
Special Melee Somersault 5BC:Somersaults upwards.
Barrel roll 4/6BC:Barrel rolls to the side with a slight curve.
Forward hops 8BC:Hops forward. Consumes more boost than 5BC
Back hop 2BC:Hops backward and slightly upwards.
2B  Beam Saber (Throw)  70(77) Throws out a saber (physical projectile) which spins horizontally.
Burst Attack Atomic Bazooka Combo  – 326(B)/276(L) Stab, kicks target up and fires a nuke into target. Might miss if too near a wall.

 

Melee Input DMG (Enhanced) Notes 
5B 5BBB  166(205) 2 slashes into a stab.
5B~8BB 200(215) Knock up and steps on target.
8B 8B  80 Kick. Good to use when you need to a quick down without expanding CSB. 
4B 4BB  125 (155) First hit only has average priority. Knocks target up into spinning down, untechable. Enhanced saber causes target to fly up even higher. 
CC8B CC8B~B  142 (162) Shield bash into a roundhouse slash. Has shooting guard during the shield bash animation. Roundhouse slash knocks target away by default, enhanced saber causes stun instead. 
CC8b~8B 147 Shield smash, bounces.  Does not consume Enhance as all attacks are done using the shield.
BC BC~5BB 143 Steps on target. First hit has high proration and low down value, can scoop a downed target.
BC-8BB 147 Shield smash, bounces.  Does not consume Enhance as all attacks are done using the shield. Same as CC8B.
BC~4BB  125 (155) First hit only has average priority. Knocks target up into spinning down, untechable. Enhanced saber causes target to fly up even higher.  Same as 4B.
BC~2B 70 (77) Throws out a saber (physical projectile) which spins horizontally. Flies to max red lock range and spins for a short while before disappearing. CSB makes it hit 4 times with heavy stagger. During Burst, hits 6 times with better proration. Same as 2B.

 

Cancel Routes:

A: AB,  BC, 2B

BC: AB, 2B

BC~BC: Any other BC other than the original BC

B(on hit): BC

Overview

Main: Vulcan
Flinches on 4 hits.

Charged Main:  Beam Bazooka
Green projectile only explodes upon impact with terrain or at maximum range (roughly GP02’s red lock) , creating a small explosion that knocks up target. Initial projectile will fly straight through enemy units.

Charged Melee: Beam Saber (High Output)
Enhances all melee and 2B. Beam Saber melee attacks will have bigger hitbox, better proration, and changed to be multi-hit. Enhancement will be used up once GP02 returns to neutral after Beam saber melee or 2B.  Beam Saber will be always powered up while in Burst. 

CSB will also be referred as “Enhanced” for this page

Sub: MLRS (Multiple Launch Rocket System)
Fires 2 sets of 3 missiles. Tracking is so-so, but the speed is good enough. Knocks up target.

Special Shooting:  Atomic Bazooka
GP02’s namesake weapon. Has Superarmor on start up. Huge and long explosion. The nuclear warhead can be destroyed, be careful of incoming projectiles when firing.

Special Melee: Somersault/ Special Movement
All BC will cut tracking at the initial animation. Can be used even in Overheat. 

There are 4 types of input for this movement:
1)5BC: Somersaults upwards. Only 5BC cannot be canceled to Striker. The better option for dodging as it gives vertical height.
2)4/6BC: Barrel rolls to the side with a slight curve.
3)8BC: Hops forward. Consumes more boost than 5BC
4)2BC: Hops backward and slightly upwards.

2B: Beam Saber (Throw)
Throws out a saber (physical projectile) which spins horizontally. Flies to max red lock range and spins for a short while before disappearing. CSB makes it hit 4 times with heavy stagger. During Burst, hits 6 times with better proration.

Burst Attack: Atomic Bazooka Combo
Stab, kicks target up and fires a nuke into target. Might miss if too near a wall.

 

Strategies

  • Pick a ranged striker like Guntank or G-Arcane for ranged knockdown after your CSA or AB hits, or just for general ranged coverage.
  • Picking Ball (or other 4/5 ammo striker) is also very useful as you can greatly increase damage done by doing 4BB (Enhanced) ~ Striker ~ 4BB (Enhanced). The Beam saber enhance will not be consumed as GP02 did not return to neutral after a melee. 
  • Use BC instead of side step during melee because BC consumes lesser boost
  • Feint your Atomic Bazooka by cancelling out of it before it fires
  • Refrain from cancelling from A~AC as AC will deal greatly reduced damage due to cancel proration
  • Atomic Bazooka is ultimately, a zoning tool. Don’t hope for it to directly hit, instead use it to herd your target into melee range. You can also pressure your opponents to accidentally run into it. You can also use it on a downed target, then fire CSA into the target’s side/back if they are blocking.
  • After 4BB (Enhanced), you may choose to follow up, or run to help your ally as your target cannot tech out

 

 

 

%d bloggers like this: