Gundam Dynames

Model Number:GN-002 Pilot: Lockon Stratos
Cost: 300 Hp: 500 Transform: X Form Change: △ (Full Shield Mode)

One of Celestial Being’s third generation Gundam units, designed for long-ranged assaults. Its long-barreled ‘GN Sniper Rifle’ allows it to hit its targets from extremely long distances, without fear of retaliation. 

Move Summary

Normal Mode

Ranged Armament Ammo DMG Notes
Main GN Sniper Rifle 2 100
Charged Main GN Sniper Rifle (High Output)
110/120 Able to charge up to 2 levels, travels faster than normal main
Sub GN Beam Pistol 3 72 Fires GN Pistol, different motion for different input
Special Shooting GN Missiles 1 46-134 Don’t cancel out too early or else you won’t fire all the missiles
Special Melee GN Full Shield 100 100 HP shield that is able to block all attacks from front
Burst Attack Super Substratospheric Altitude Gun 280(B)/268(L) Hits the opponent up to the air and snipe

 

Melee Input DMG Notes
5B 5BB 133  
5B~A 125 Fires GN Pistols, forced down
8B 8B 71 Knocks target away a short distance away
4B 4BB 120  
4B~A 120 Fires GN Pistols, forced down
2B 2B 135 Kicks and shots GN pistols
CC8B CC8B 165 Grabs the opponent and shoots at point blank

 

Cancel Routes:

5AB: BC, AC
First and last hit of 5B, 4/6B, 8B: BC

 

Full Shield Mode

[showhide type= “2”]

Ranged Armament Ammo DMG Notes
Main GN Sniper Rifle 2 90
Charged Main GN Sniper Rifle (High Output) 98/110 Able to charge up to 2 levels, travels faster than normal main
Sub GN Beam Pistol 3 72 Pistol shots are slightly wider,  causes heavy stagger
Special Shooting GN Sniper Rifle (Georbi) 1 22~218 Fast startup, can be used to counter melee
Special Melee Disarm GN Full Shield 100 Changes back to Normal Mode
Burst Attack Super Substratospheric Altitude Gun 280(B)/268(L) Hits the opponent up to the air and snipe

 

Melee Input DMG Notes
*B *B 58 One normal kick

 

Cancel Routes:

*B: AC, BC

 

Overview

If you are the person who likes to be a sniper then this unit is for you. The Gundam Dynames is a back role unit which have decent self defense and uses its GN Beam Sniper Rifle to snipe the opponent from all range. Even when getting cornered, the Gundam Dynames is able to counter attack by using its GN Beam Sniper Rifle gerobi and GN Full Shield despite having poor melee sets as compared to others in the same cost roster.

But as a 300 cost unit, it isn’t very popular as it has too many weapons which causes vernier and have the lowest HP and mobility in the 300 cost roster. In order to make the Gundam Dynames effective, you have to continuously land your shots while maintaining good position of not getting caught. With good surrounding awareness and punishment timing, you will be able to use the Gundam Dynames forcing the opponent to notice you at all time so as to prevent getting sniped by you.

 

Details

During Normal Mode

[showhide type= “3”]

Ranged Weapons

Main: GN Sniper Rifle
Fires the GN Sniper Rifle while remaining stationary. Fast traveling speed but low tracking. Takes two shots to down the opponent.

Best to use it only when your CSA is not charged up at that moment.

Charged Main: GN Sniper Rifle (High Output)
Almost alike to Main but travels faster. You are able to charge up to 2 levels and if its charged to level 2, the target will always be in red lock regardless of distance. Treat this as your main weapon.

Different damage output depending on normal mode or full shield mode.

Sub: GN Beam Pistol
Fires GN Pistol and there are different motion for different input:

1) 5ab: Fires 3 pistol shots, can side step or boost while firing. Pistol shots travel only a short distance before disappearing. Able to cancel to AC or BC after 3rd shot.
2) 2ab: Flips backwards while firing 3 pistol shots. Pistol shots travel slightly further than Dynames’ default red lock.
3) 4/6ab: Flips sideways while firing 3 pistol shots.

Special Shooting: GN Missiles
Fires out 12 GN missiles from both sides. Don’t cancel out too early or else you won’t fire all the missiles.

Special Melee: GN Full Shield
Equips a 100 HP shield that is able to block all attacks from front, able to cancel from most of the melee after hit. Special shooting changes from GN Missiles to GN Sniper Rifle (High Output). Oddly enough, ammo for Full Shield recovers when you Awaken. 

Input 2BC if you do not want to see a close up of Gundam Dynames equipping the shield.

Melee Set

5BB: Uppercut>Downward slash
A 2 hit combo which hits the opponent up to the air and down to the ground.

5B~A: Uppercut>GN Beam Pistol
Hits the opponent up to the air and fires a BR shot causing the opponent to be in a down state. As the GN Beam Pistol is considered as a range attack, avoid using it against units with shooting guard. (Example like X1, X2)

8B: X slash
A normal slash with 2 hits.

4BB: Horizontal slash X 2
A 2 hit combo which hits the opponent away at the end of combo. Very hard to follow up with other melee so its best to use CSA as a follow up.

4B~A: Horizontal slash>GN Beam Pistol
Alike to 5B~A melee combo.

2B: Kick>GN Beam Pistol
Kicks and fire GN pistols at the opponent causing the opponent to be in a down state. As the GN Beam Pistol is considered as a range attack, avoid using it against units with shooting guard. But if you are using against the Crossbone Gundams, it would be recommended to use as the GN Beam Pistol will remove the ABC mantle instantly.

CC8B: Point Blank GN Sniper Rifle
Grabs the opponent and fires at the opponent at point blank. As the GN Sniper Rifle is considered as a range attack, avoid using it against units with shooting guard. But if you are using against the Crossbone Gundams, it would be recommended to use as the GN Sniper Rifle will remove the ABC mantle instantly.

Burst Attack

Super Substratospheric Altitude Gun
Hits the opponent up to the air and snipes after doing abit of muzzle correction. Able to break most of the shooting guard.

 

During Full Shield Mode

[showhide type= “4”]

Take note that while you are in full shield mode, you are unable to do a manual block.

Ranged Weapons

Main: GN Sniper Rifle
Shares ammo with Normal Mode with damage reduced.

Charged Main: GN Sniper Rifle (High Output)
Same as Normal Mode with damage reduced.

Sub: GN Beam Pistol
Only has 5ab input. Pistol shots are slightly wider, and causes heavy stagger. 

Special Shooting: GN Sniper Rifle (Georbi)
Fires a very narrow high output beam, can be considered as the main damage dealer for Gundam Dynames. Fast startup and good muzzle correction, also able to follow up after hitting with melee. Best used to counter melee.

Input 2AC if you do not want to see the close up animation.

Special Melee: Disarm GN Full Shield
Changes back to Normal Mode. Input 2BC if you do not want to see the close up animation.

Melee Set

5B: Kick
A normal kick. This is the only melee option during this mode but is also a very useful melee for it. Follow up with CSA or AC after hitting with the kick.

Burst Attack

Super Substratospheric Altitude Gun
Same as Normal Mode. Take note that if you were to use the burst attack during this mode, you will change back to normal mode after the burst attack.

 

Strategies

  • GN Missiles are the only thing you have that has good tracking and covers a decent area for anti melee. Use sparingly.
  • Don’t hesitate to fire off a Lvl 1 snipe. While it doesn’t have the damage or long red lock, it still can curve enough. 
  • Beware that GN Full Shield cripples under multi hit and explosion attacks. 
  • Constantly swap to Full Shield to fire the gerobi, it is also part of your damage source. 
  • Manage your hp, Awaken, and Full Shield’s ammo carefully to self-sustain longer, since Awaken will refill Full Shield’s ammo.

 

Recommended Combos

Melee
Input DMG Notes
4BB~CSA 175
During GN Full Shield
*B~CSA 122
*B~AC 135

 

 

 

%d bloggers like this: