Gundam Ez8

Model Number:RX-79 [G] Ez-8 Pilot: Shiro Amada
Cost: 300 Hp: 560 Transform: X Form Change: △ (Artillery Mode)

A one-of-a-kind Mobile Suit that was developed from a damaged Ground Gundam. The Ground Gundam’s problematic field pack issue was resolved, and the suit was also given heavier armor around the cockpit, and additional mounted weapons. The Gundam’s trademark ‘V’ fin was also removed, and in its place a rod antenna was affixed.

Move Summary

Beam Rifle Mode

Ranged Armament Ammo DMG Notes
Main Beam Rifle 7 75 Standard BR.
Charged Main Beam Rifle (one-shot)  – 100 One-shot down charged beam rifle.
Sub Missile Launcher 6 105 Fires two missiles. Stuns on hit.
Special Shooting
I’ll return it two-fold! 80  154 Machine gun that causes vernier.
Special Melee Switch to Artillery Mode  – When done on land, refills boost instantly.
Burst Attack IKITAIIIIIII  –  260(B)/239(L) Not the official move name.

 

 

Melee Input DMG Notes
5B 5BBB 166  
5BB~2B 214 Pimp slap with your torn-off hand.
8B 8B 84 Stab.
4B 4BBB 158  Superior speed and priority.
4BB~2B 209 Pimp slap with your torn-off hand.
CC8B  CC8B 85 Tackle.
CC8B~A 165 Follow-up with a bazooka shot.
2B  2B ???
Melee counter with shield properties.

 

Cancel Routes:

A: AB, AC, BC

AB: BC

AC: BC

Artillery Mode

[showhide type= “2”]

Ranged Armament Ammo DMG Notes
Main Artillery 5 100 Physical ammo with good vertical tracking. Manual reload on empty.
Sub Artillery 5 110 Shares ammo with main. Fires from a higher angle if the opponent is behind an obstacle.
Special Shooting
Evasive Shelling 2 100 Dodges quickly before firing the artillery main.
Special Melee Switch to Beam Rifle Mode  – When done on land, refills boost instantly.
Burst Attack IKITAIIIIIII   260(B)/239(L) Not the official move name.

 

 

Melee Input DMG Notes
5B  5B 145 Impales the enemy on your mighty cannon, before firing at point blank range
8B 8B 75 Kicks the enemy once
8B~A 150 Follow-up with a bazooka shot
4B 4BBB 158  Superior speed and priority. Same as Beam Rifle Mode
4BB~2B 209 Pimp slap with your torn-off hand. Same as Beam Rifle Mode
CC8B  CC8B 85 Tackle
CC8B~A 165 Follow-up with a bazooka shot
2B  2B ???
Melee counter with shield properties

Cancel Routes:

A: *AC, BC

AC: *AC

 

Overview

 

Details

During Beam Rifle Mode

[showhide type= “3”]

Ranged Weapons

Main: Beam Rifle
Average BR.

Charged Main: Beam Rifle (High Output)
Fires a one shot beam with decent tracking and speed.

Sub: Missile Launcher
Fires two missiles. Stuns on hit

Special Shooting: I’ll return it two-fold!
Machine gun that causes vernier

Special Melee: Switch to Artillery Mode
When done on land, refills boost instantly

Melee Set

Burst Attack

IKITAIIIIIII

Melee combo.

 

During Artillery Mode

[showhide type= “4”]

Ranged Weapons

Main: Artillery
Physical ammo with good vertical tracking. Manual reload on empty.

 

Sub: Artillery
Shares ammo with main. Fires from a higher angle if the opponent is behind an obstacle. Pressing A repeatedly after the first shot is fired allows you to continue firing.

Special Shooting: Evasive Shelling
Dodges quickly before firing the artillery main. Pressing 2/5/8AC will make you move backwards before firing, while 4/6AC will make you swerve left or right.

Special Melee: Switch to Beam Rifle Mode
When done on land, refills boost instantly.

Melee Set

Burst Attack

IKITAIIIIIII

Melee combo.

 

Strategies

  • Generally speaking, BR Mode is for close-to-medium range encounters, while Artillery Mode is better at accurately applying pressure from a distance.
  • In BR mode, both your AB and AC are good self defense tools, especially when cancelled from A. Against melee-happy enemies, shooting your main then back-stepping into your AB or AC are strong options as well.
  • 2B is a strong option because it melee counters enemies who hit the shield, and also blocks range shots. You can use 2B~csA to shield yourself, before firing a one-shot down. Note that this does reduced damage (70).
  • Cancelling your run into BC is a crucial technique for playing this suit, because doing so refills your boost. When executed with good timing, you will appear to have near limitless boost.
  • Strikers with good ranged pressure options, like Slave Wraith, mesh well with Ez8’s pressure-oriented kit.

 

 

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