Gundam Heavyarms Kai

Model Number:XXXG-01H2 Pilot: Trowa Barton
Cost: 300 Hp: 520 Transform: X Form Change: X

Improving on the original Heavyarms design by adding even more firepower, its main weapon was upgraded to a double gatling gun. Paired with the various missile pods all over it’s body, it is a force to be reckoned with at mid-long range fights.

Move Summary

Ranged Armament Ammo DMG Notes
Main Beam Gatling  160 12-135 Able to fire 40 in a row.
Melee Homing Missile 30 42 Takes 4 shots to down the opponent. 
Charged Melee Micro Missiles 42-160 Fires out 6 missiles from both legs.
Sub Full Salvo 2 AB:197

4/6/8AB:168

2AB:81(for missiles hit, ??? for bullet hit)

AB: A full Salvo with missiles and chest gatling gun.

4/6/8AB: fires chest gatling gun with 5 missiles while moving back.

2AB: Will do a Somersault while firing out 4 missiles and beam gatling.

Special Shooting Special Movement Rushes towards the opponent. Able to block ranged attacks while rushing.

 

Special Melee Forward Somersault / Side Vault  5BC:Forward Somersault

8/2BC:Forward Somersault to the front / back.

4/6BC:Side Vault to the left / right.

 

Burst Attack Bullet Dance 307(B)/227(L) Ranbu attack. 

 

 

Melee Input DMG Notes
8B 8B 70 Very important move for heavyarms. Able to land faster and recover boost.
2B 2B 17-160 The only melee combo for heavyarms.

 

Cancel Routes:

A:B,*AB,*BC,AC

B:A

AC:2B,8B, *BC,

BC:B, AC(Except 4/6BC),*AB(Except 4/6BC)

 

Overview

 

Details

Ranged Weapons

Main: Beam Gatling
Able to fire 40 in a row. Take note that its considered as a beam weapon. Not machine gun.

Melee: Homing Missile
Takes 4 shots to down the opponent. Able to use during Forward Somersault / Side Vault. If fired continuously, 4 missiles will be fired from the left then 4 missiles will be fired from the right.

Charged Melee: Micro Missiles
Fires out 6 missiles from both legs.

Sub: Full Salvo
There are 3 types of input for this weapon:
1)AB: A full Salvo with missiles and chest gatling gun.
2)4/6/8AB: fires chest gatling gun with 5 missiles while moving back.
3)2AB: Will do a Somersault while firing out 4 missiles and beam gatling.

You are still able to use AB even if there is no ammo left.  Heavyarms will only fire chest gatling gun(Except 2AB) which will deal around 10-58 damage.

Special Shooting: Special Movement
Rushes towards the opponent. Able to block ranged attacks while rushing.

Able to rainbow step.

Able to link to 2B and *BC.

Special Melee: Forward Somersault / Side Vault 
There are 3 types of input for this movement:
1)BC:Forward Somersault
2)8/2BC:Forward Somersault to the front / back.
3)4/6BC:Side Vault to the left / right.

Able to link to B during motion and cuts tracking at the start of motion.

Melee Set

Burst Attack

Bullet Dance

Melee Combo.

 

Strategies

  • To be honest this is a very tough unit to master. In order to use this unit efficiently, you have to master all cancel routes and know when to use the correct ones at the correct timing (playstyle almost alike to Heavyarms in Gundam Extreme VS Full Boost). Not recommended for new players to use.
  • Always spam missiles (B, CSB & AB) as they have decent tracking.
  • Would be wise to not keep pressing your main while you are chasing the opponent. Instead just simply tap A a few times while you are chasing to save ammo and only invest your shots when its a confirmed hit.
  • When escaping do this: 2BC~(land on the ground)~side step~B~A. This will let u somersault backwards, land on the ground, sidestep, recover boost, and missile and gatling while facing front. From here, you can continue to do other moves as you have already return to neutral and non-vernier movement during the gatling firing action. 

 

 

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