Strike Gundam

Model Number:GAT-X105 Pilot: Kira Yamato
Cost: 300 Hp: 540 Transform: X Form Change: O

Of the five GAT-X series developed by the Earth Allied Force, this general-purpose Gundam is made to adapt to its ever-changing role in military operations. It has a replacement system called the “Striker Pack” that allows it to change its loadout and be best-prepared for any given fight.

Move Summary

Aile Strike

Ranged Armament Ammo DMG Notes
Main Beam Rifle 6 70 Standard BR.
Charged Main Beam Rifle (High Ouput) 110  
Sub Igelstellung  60 10~30  
Special Shooting Striker Pack Change  100 Able to change to other packs.
Burst Attack Striker Pack Combo 263(B)/231(L) Fancy combo attack while switching between all the packs, ending with IWSP slash. If the entire thing connects, Strike will stay in IWSP with full IWSP ammo.

 

 

Melee Input DMG Notes
5B 5BBB  161 Extremely large movements
5B~8B~A 187 Kick up and BR shots. Knocks up, forced down
8B 8B  85 Kick
4B 4BB  116 Knocks target away
2B 2B  80 Cuts tracking during the somersault.
2B~5B 181 Switch to Sword and melee, bounces
2B~8B 144 Switch to IWSP for a slashthrough, light stun.  Only usable if IWSP ammo is at 100.
2B~A 151 Switch to Launcher for a stab and Agni shot
2B~2A 151 Switch to Launcher, steps on target and Agni shot. Forced down. Ignores barriers and ABC Mantles.
CC8B CC8BB  171 Initial shield bash animation as shooting guard
BC BC 75 Uppercut
BC~5B 176 Switch to Sword and melee, bounces
BC~8B 139 Switch to IWSP for a slashthrough, light stun. Only usable if IWSP ammo is at 100.
BC~A 146 Switch to Launcher for a stab and Agni shot
BC~2A 146 Switch to Launcher, steps on target and Agni shot. Forced down. Ignores barriers and ABC Mantles.
Armor Schneider 5B(B), 4/6B, CC8B(B)~BC  182 Switch to packless Strike for punch and army knife attack like in episode 1. Dust down. Good melee option if you need to stay in Aile Strike.

 

Cancel Routes:

A: BC, AC

AB: A

Sword Strike

[showhide type= “2”]

Ranged Armament Ammo DMG Notes
Main Beam Boomerang 1  20 Boomerang with a fairly large hitbox.
Sub Vulcan 60 10~114 Able to cancel to Main during the first 5 shots.
Special Shooting Striker Pack Change 100 Able to change to other packs.
Burst Attack Striker Pack Combo 263(B)/231(L) Fancy combo attack while switching between all the packs, ending with IWSP slash. If the entire thing connects, Strike will stay in IWSP with full IWSP ammo.

 

 

Melee Input DMG Notes
5B 5BBB 194 High damage
8B 8B 90 Good reach and priority
4B 4BBB 165 Bounces
2B 2B 10 Anchor
CC8B CC8BBB 188 Only the 1st hit will occur if boomerang ammo is at 0
BC BC 76 Jump slash. However Strike will not jump if target is in green lock, so can’t be easily used while escaping.
4/6BC 110 The legendary slash that killed Nicol. Knock up, untechable.

 

Cancel Route:

A: AC, BC

AB: A

Launcher Strike

[showhide type= “3”]

Ranged Armament Ammo DMG Notes
Main Agni  2 120 Good startup and tracking, but long reload.
Charged Main Agni (Focused)  – 22~141 Gerobi.
Sub Vulcan  80 10~30 Can only cancel to Main during the first 5 shots.
Special Melee Anti-ship Vulcan 12~134 Shares ammo with AB.
Special Shooting Striker Pack Change Able to change to other packs.
Melee Gunlauncher 4 59~106 Fires 2 missiles per press.
Charged Melee Anti-ship Vulcan + Gunlauncher 5~145 Fires 2 missiles and anti-ship vulcan.
Burst Attack Striker Pack Combo 263(B)/231(L) Fancy combo attack while switching between all the packs, ending with IWSP slash. If the entire thing connects, Strike will stay in IWSP with full IWSP ammo.

 

Cancel Route:

A: AC

AB: A

B: BC

AC: A

IWSP Strike

[showhide type= “4”]

Ranged Armament Ammo DMG Notes
Main Gatling Gun 60 12~123 Can fire up to 15 shots.
Sub Railgun  2 111 Fast physical projectile.
Special Shooting Striker Pack Change  100 Able to change to other packs.
Special Melee Beam Boomerang  1 23~68 For self defence.
Burst Attack Striker Pack Combo 263(B)/231(L) Fancy combo attack while switching between all the packs, ending with IWSP slash. If the entire thing connects, Strike will stay in IWSP with full IWSP ammo.

 

Melee Input DMG Notes
5B 5BBB  228 High damage. Good tracking and start up. Main damage source.
8B 8B  131 Best melee in terms of start up, priority and reach. Best to cancel after 1st hit into 5B.
4B 4BBB  194 Huge movements, but good cut resistance.
2B 2B  141 Uppercut.
2B~B 154 Bounces.
CC8B CC8B  80 Slashthrough, weak stun. Good for hit and run.

 

Cancel Route:

A: AB, AC, BC

AB: AC

BC: AC

 

Overview

 

Details

During Aile Strike

[showhide type= “5”]

Ranged Weapons

Main: Beam Rifle
Average BR.

Charged Main: Beam Rifle (High Output)
Fires a one shot beam with decent tracking and speed.

Sub: Igelstellung

Special Shooting: Striker Pack Change
You are able to change to different packs with the inputs below:

1)5AC: Aile
2)4AC: Launcher
3)6AC: Sword
4)2AC: IWSP Ammo is only for IWSP. When IWSP ammo reaches 0, transforms back to the form Strike was previously in.

Melee Set

Burst Attack

Striker Pack Combo

Fancy combo attack while switching between all the packs, ending with IWSP slash. If the entire thing connects, Strike will stay in IWSP with full IWSP ammo.

During Sword Strike

[showhide type= “6”]

Ranged Weapons

Main: Beam Boomerang
Boomerang with a fairly large hitbox.

Sub: Vulcan
Can only cancel to Main during the first 5 shots.

Special Shooting: Striker Pack Change
You are able to change to different packs with the inputs below:
1)5AC: Aile
2)4AC: Launcher
3)6AC: Sword
4)2AC: IWSP Ammo is only for IWSP. When IWSP ammo reaches 0, transforms back to the form Strike was previously in.

Melee Set

Burst Attack

Striker Pack Combo

Fancy combo attack while switching between all the packs, ending with IWSP slash. If the entire thing connects, Strike will stay in IWSP with full IWSP ammo.

During Launcher Strike

[showhide type= “7”]

Ranged Weapons

Main: Agni
Good startup and tracking, but long reload.

Charged Main: Agni (Focused)
Gerobi. Can be swept around. Useful for Oki.

Sub: Vulcan
Can only cancel to Main during the first 5 shots.

Special Shooting: Striker Pack Change
You are able to change to different packs with the inputs below:
1)5AC: Aile
2)4AC: Launcher
3)6AC: Sword
4)2AC: IWSP Ammo is only for IWSP. When IWSP ammo reaches 0, transforms back to the form Strike was previously in.

Special Melee: Anti-ship Vulcan
Shares ammo with AB. Use this as suppressing fire while charging A.

Burst Attack

Striker Pack Combo

Fancy combo attack while switching between all the packs, ending with IWSP slash. If the entire thing connects, Strike will stay in IWSP with full IWSP ammo.

 

During IWSP Strike

[showhide type= “8”]

Ranged Weapons

Main: Gatling Gun
Can fire up to 15 shots.

 Sub: Railgun
Fast physical projectile. Good damage.

Special Shooting: Striker Pack Change
You are able to change to different packs with the inputs below:
1)5AC: Aile
2)4AC: Launcher
3)6AC: Sword
4)2AC: IWSP Ammo is only for IWSP. When IWSP ammo reaches 0, transforms back to the form Strike was previously in.

Special Melee: Beam Boomerang
For self defence, but also good to link to 5B for damage.

Melee Set

Burst Attack

Striker Pack Combo

Fancy combo attack while switching between all the packs, ending with IWSP slash. If the entire thing connects, Strike will stay in IWSP with full IWSP ammo.

 

 

Strategies

  • For mobility and playing a safe neutral game, stay in Aile.
  • While Launcher has a long red lock, most of his weapons don’t do well at max red lock except for CSA. Opt to switch to Launcher and AB~A then quickly switch out in mid range fights.
  • If the fight dissolves into a brawl, Sword or IWSP is the better choice. Sword’s BC being a pyonkaku aids a lot in dodging or landing a quick hit, while all of IWSP’s weapons do very well in mid and close.

 

 

%d bloggers like this: