|Model Number:OZ-00MS2||Pilot: Treize Khushrenada|
|Cost: 400 Hp: 620 Transform: X Form Change:△ (Super Vernier)|
A mobile suit put together using Tallgeese’s spare parts. The colour scheme is also changed from the previous white to blue, and face parts changed into one that looks similar to a Gundam Type. It’s specs can still rival that of the original Tallgeese, and it is also able to execute fast melee attacks.
|Main||Dober Gun||8||75||Long reload time.
|Charged Main||Dober Gun (Bazooka)||–||95||Knocks the opponent back while in red lock.|
|Sub||Dober Gun (Vaulting shot)||Share with main ammo.||75||*AB:Moves front,back,left or right and fires a shot.|
|Special Shooting||Super Vernier||100||–||During this move is active, mobility will be increased.|
|Burst Attack||Come, shoot me!||–||267(B)/258(L)||Wing Zero will appear and push you away before a gerobi fires from the sky. You will be in yellow lock during the pushing away animation.|
|5B||5BBBB||222||High damage and good melee combo. Bounces the opponent at the end of melee combo.|
|8B||8BB||141||Bounces the opponent at the end of melee combo.|
|2B||2B||80||Jumps up and slash the opponent.
Able to block ranged attacks during animation.
|CC8B||CC8BBBB||207||Stuns the opponent upon first hit.
High damage and good melee combo.
|BC||BC||89||Melee Counter. Stuns the opponent and stabs back.
Able to block ranged attacks. Will become a normal block afterwards.
Able to rainbow step.
A: *AB,AC, AC(During Super Vernier), BC
*AB: *AB,AC, AC(During Super Vernier)
AC(During Super Vernier): *AB, all melee except CC8B, BC
Main: Dober Gun
Long reload time, 4 sec/shot.
Charged Main: Dober Gun (Bazooka)
Knocks the opponent back while in red lock.
Sub: Dober Gun (Vaulting shot)
*AB:Moves front,back,left or right and fires a shot.
Special Shooting: Super Vernier
During this move is active, mobility will be increased.
Input 5/4/6AC again to do a front/left/right fast close in towards the opponent.
Come, shoot me!
[Wing Zero appears ->push you away -> a gerobi fires from the sky]
You will be in yellow lock during the pushing away animation.
- Try not to brainlessly spam your shots as the reload time is 1 sec longer than usual reload timings.
- If you want to use CSA efficiently, it would be good if you could use this skill known as 2nd impact.
- If you notice something about this unit, being a 400 cost unit it only has BR and CSA as its only ranged weapon. This is a very big disadvantage for a 400 cost unit but at least it have quite a number of decent melee combo. So best to try and do melee combos whenever you see the chance to do it.
- Always follow and assist your partner as it takes a lot of patience to hit with the weapons this unit have if you were to move alone.
- Faster start up for Main, max ammo (From 7 to 8)
- CSA charge time reduced (From 2 to 1.5 sec)
- AC now last longer (From 13 to 15 sec)
- Reduced occurance of missing the hit of CC8B melee under certain conditions