|Model Number:OZ-00MS2||Pilot: Zechs Merquise|
|Cost: 300 Hp: 500 Transform: X Form Change: X|
The resulting prototype Mobile Suit developed after extensive research during the After Colony era. It was developed to have both heavy armor and powerful thrusters, which gave the suit incredible acceleration power, but at the cost of posing a risk to the pilot’s life. Thus, the pilot for this suit was carefully chosen.
|Main||Dober Gun||7||75||Good BR damage , long reload time.
|Charged Main||Dober Gun (Live round)||–||110||Instant Knockdown.|
|Sub||Missile Pod||1||88-122||Fires out 2 missile pod.|
|Special Shooting||Dober Gun (Barrel-Roll Fire)||2||156||4/6AC: Fires 3 shots while rolling to the left/right.|
|2B||Boost Downwards||–||–||Works like a boost dive but different from a normal boost dive.|
|Burst Attack||Beam Saber & Dober Gun Combination Attack||–||254(B)/221(L)|| Melee Combo.
|5B||5BBBB||211||High damage with decent melee combo.|
|CC8B||CC8B||86||Hits the opponent to the air.|
|BC||BC||70||Stuns opponent upon hit.|
|BC~A||172||Shoots two shots after stunning the opponent.
AC(After all 3 shots are fired): 2B
Main: Dober Gun
Good BR damage but takes about 4 sec to reload per shot.
Charged Main: Dober Gun (Live round)
Sub: Missile Pod
Fires out 2 missile pod. Causes an flash explosion upon hit on terrain. Will stun opponent upon hit.
Special Shooting: Dober Gun (Barrel-Roll Fire)
4/6AC: Fires 3 shots while rolling to the left/right.
2B: Boost Downwards
Works like a boost dive but different from a normal boost dive. Does not take up too much boost when used, can be used while in Overheat. Does not inherit inertia. Dives faster than Boost dive.
Beam Saber & Dober Gun Combination Attack
- Try not to mindlessly spam your shots as the reload time is 1 sec longer than usual reload timings.
- This unit has an unique way to do a boost which is known as Super Vernier.(Almost alike to Tallgeese 3 in exvsfb) Doing a 4/8/2/6C will trigger such movement. This type of boost allows you to move left/right/front/back at a faster speed than usual boost and using this boost together with 2B will make your movements less predictable.
- If you have not touch the ground yet even after using boost dive, you can consider using 2B to fast reach the ground to recover your boost.