Tallgeese

Model Number:OZ-00MS2 Pilot: Zechs Merquise
Cost: 300 Hp: 500 Transform: X Form Change: X

The resulting prototype Mobile Suit developed after extensive research during the After Colony era. It was developed to have both heavy armor and powerful thrusters, which gave the suit incredible acceleration power, but at the cost of posing a risk to the pilot’s life. Thus, the pilot for this suit was carefully chosen.

 

Move Summary

Ranged Armament Ammo DMG Notes
Main Dober Gun 7 75 Good BR damage , long reload time.
Charged Main Dober Gun (Live round) 110 Instant Knockdown.
Sub Missile Pod 1 88-122 Fires out 2 missile pod.
Special Shooting Dober Gun (Barrel-Roll Fire) 2 156  4/6AC: Fires 3 shots while rolling to the left/right.
2B Boost Downwards Works like a boost dive but different from a normal boost dive.
Burst Attack Beam Saber & Dober Gun Combination Attack 254(B)/221(L)  Melee Combo.

 

Melee Input DMG Notes
5B 5BBBB 211 High damage with decent melee combo.
8B 8BB 122 Untechable.
4B 4BB 124  
CC8B CC8B 86 Hits the opponent to the air.
BC  BC 70 Stuns opponent upon hit.
BC~A 172 Shoots two shots after stunning the opponent.

Instant Knockdown.

 

Cancel Routes:

A: AB,AC,BC,2B

AB: 2B

AC(After all 3 shots are fired): 2B

 

Overview

 

Details

Ranged Weapons

Main: Dober Gun
Good BR damage but takes about 4 sec to reload per shot.

Charged Main: Dober Gun (Live round)
Instant Knockdown.

Sub: Missile Pod
Fires out 2 missile pod. Causes an flash explosion upon hit on terrain. Will stun opponent upon hit. 

Special Shooting: Dober Gun (Barrel-Roll Fire)
 4/6AC: Fires 3 shots while rolling to the left/right.

2B: Boost Downwards
Works like a boost dive but different from a normal boost dive. Does not take up too much boost when used, can be used while in Overheat. Does not inherit inertia. Dives faster than Boost dive. 

Melee Set

Burst Attack

Beam Saber & Dober Gun Combination Attack

Melee Combo.

 

Strategies

  • Try not to mindlessly spam your shots as the reload time is 1 sec longer than usual reload timings.
  • This unit has an unique way to do a boost which is known as Super Vernier.(Almost alike to Tallgeese 3 in exvsfb) Doing a 4/8/2/6C will trigger such movement. This type of boost allows you to move left/right/front/back at a faster speed than usual boost and using this boost together with 2B will make your movements less predictable.
  • If you have not touch the ground yet even after using boost dive, you can consider using 2B to fast reach the ground to recover your boost.

 

 

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