Zeta Gundam

Model Number: MSZ-006 Pilot: Kamille Bidan/Roux Louka
Cost: 500 Hp: 700 Transform: O Form Change: X

A transformable MS developed by Anaheim Electronics and the AEUG. It is a suit that allows for a wider range of tactics thanks to its ability to shift into its ‘Waverider’ form.

Move Summary

MS Mode

Ranged Armament Ammo DMG Notes
Main Beam Rifle 6  75 Manual reload when empty. 
Charged Main Beam Confuse 134 Stuns on hit.
Sub
Grenade Launcher 2 128 Fires two grenades per input.
Special Shooting Hyper Mega Launcher 2 (3) 120 Fires a large beam that knocks down on hit.
Special Melee Emergency Transformation 1 130~192 Transforms into Waverider form and fires a barrage of beams while flying towards a target.
2B Long Beam Saber (throw) 80 Stuns the opponent on hit.
Burst Attack
 Giant Beam Saber Slash  –  278(B)/238(L) Zeta slashes an enemy with a giant beam saber. Downs on hit, high tracking.

 

Melee Input DMG Notes
5B 5BBB 232 Zeta does a 5 hit slash combo that leaves the opponent in the air.
5B8B 108 Zeta slashes the enemy and leaves them spinning in the air.    
5BB8B 146
5BBB8B 179
5BBBB8B 211
5B ~>BC~B 164 Zeta slashes the enemy before launching them into the air.
5BB ~>BC~B 191
5BBB ~>BC~B 212
5BBBB ~>BC~B 230
5B ~>AC 124 Zeta uses its beam javelin to knock the enemy into the air.
5BB~>AC 158
5BBB~>AC 189
5BBBB~>AC 219
5BBBB~>AC~>BC~B 240
CC8B CC8B 110 Zeta knocks an enemy upwards with his shield before kicking them away.
4/6B 4/6BBB 176 A 3 hit slash combo that bounces the enemy at the end.
8B 8BB 135  Zeta stabs the enemy and knocks them away.

*All derivatives for this melee input can be performed on all other melee inputs except 2B

Cancel Routes:

A: AB, AC, BC, 2B
AC: BC
BC: (MA)AB, (MA)B, (MA)BC
2B: AC

 

MA Mode

[showhide type= “2”]

Ranged Armament Ammo DMG Notes
Main Beam Rifle and Beam Gun 2 104 Fires multiple beams.
Sub Grenade Launcher 2 128  Barrel rolls while firing 2 Grenades and switches back to MS. Shares ammo with the MS form.
Melee Long Beam Saber 100 Zeta transforms back into MS form and does a wide slash attack.
Special Shooting Hyper Mega Launcher 2 (3) 120 Shares ammo with the MS form.

 

 

Melee Input DMG Notes
5B 5B 100 Long Beam Saber: Zeta transforms back into MS form and does a wide slash attack.
BC (Waverider Crash) BC  113 Zeta rams into an enemy and shocks it. If no other derivative inputs are entered, stuns target and Zeta will revert back to MS. Not recommended as the recovery time when transforming back to MS and landing will last as long as the stun, making it impossible to follow up.
BC~B 120 Drills, knocks up.
BC~A 111 Fires Beam Guns and Rifle.
BC~AC 126 Fires High Mega Cannon, downs.
BC 283(B)/246(L) Burst only. Upon hit, drags target forward while drilling and ends with a explosion.

Cancel Routes:

B: 2B

2B: AC

AC: BC

 

Overview

Zeta Gundam is an all-rounder suit with decent mobility, a simple playstyle and potential to deal massive damage when it enters Burst. Fitted with a beam rifle that can be cancelled into both its sub and special shooting moves, both of which give Zeta the ability to pressure its opponents while maintaining its boost. Zeta also does not suffer from ammunition issues. Equipped with a reloadable beam rifle, and a 2B that can be thrown unlimited times, you will never find yourself in a situation where the lack of ammunition costs you a crucial hit. Additionally, Zeta’s melee damage is nothing to scoff at, potentially hitting for 200+ damage without Burst depending on which combo you land.

Zeta has access to an MA mode which gives it additional tools to work with in both its neutral and attacking game. While tricky to learn at first, a player who masters the use of this form will find access to options such as firing off-angle shots to catch moving enemies and effective use of the Waverider Crash’s moving melee properties.

During Burst, Zeta’s already impressive melee damage is taken to higher levels, threatening damage upwards of 300 should your opponents find themselves caught in a combo. It is also given an additional ammo in its special shooting weapon, adding on to its offensive pressure when chasing an enemy.

While Zeta’s simple playstyle has its perks, it is also a huge weakness. Its weapons only travel in a straight line, meaning an opponent that pays attention to what and when you’re firing will be very hard to hit. Using these weapons in close range can also be easily punished, as the opponent need only sidestep and they will find themselves with an opening to attack with melee.

Overall, Zeta is a suit that you may want to consider using if you’re looking to get a grasp of the game’s basic mechanics. Its playstyle forces you to play a clean neutral game, makes it easier for you to pressure when in Burst and rewards you greatly if you manage to land a big melee hit.

During MS Mode

[showhide type= “3”]

Ranged Weapons

Main: Beam Rifle
Manual reload when empty. 

Charged Main: Beam Confuse
Throws the beam javelin before shooting it. Small effect radius. Stuns on hit.

Sub: Grenade Launcher
Fires two grenades. Can be boost dash cancelled after the first grenade to save ammo.

Special Shooting: Hyper Mega Launcher
Fires a large beam that knocks down on hit.

Special Melee: Emergency Transformation
Transforms into Waverider form and fires a barrage of beams while flying towards a target. Cannot be cancelled out of.

2B: Long Beam Saber (throw)
Zeta throws a beam saber that stuns the target on hit.

Melee Set

5BBB: Beam Saber Slash
A standard beam saber combo. Completing the combo does not fully down the enemy however, so you may want to follow up on it.

5BBB~8B: Spinning Slash
The same standard beam saber combo, but ends with the enemy spinning in the air. A better variation of the above combo as it leaves the opponent in an untechcable state.

5BBB~>BC~B: Launching Slash
Again, the same standard beam saber combo, but with a launch mid-combo. The increase in height while performing this combo could potentially bring you out of an opponent’s melee or red lock range, but this is unlikely and there are better options you could go for.

5BBB~>AC: Slashing Followup
This variation of the 5BBB combo is the one you use to set up for big damage. 5BBB~>AC~>BC~B does 240 without Burst. In burst, sidestepping after the AC and using the Burst Attack is Zeta’s most damaging combo.

8BB: Beam Saber Stab
Zeta stabs the enemy and knocks them away. Very simple, and has no additional properties.

4/6BBB: Beam Saber Bounce Combo
A beam saber combo that bounces the opponent at the end, allowing for an easy follow up hit to down them.

CC8B: Shield Bash
Zeta bashes its opponent with a shield before knocking them away. The first part of the attack has high priority, so use it in cases where you expect an opponent to challenge your melee.

Burst Attack

Giant Beam Saber Slash
[Zeta slashes an enemy with a giant beam saber]

Downs on hit, high tracking.

 

During MA Mode

[showhide type= “4”]

Ranged Weapons

Main: Beam Rifle and Beam Gun
Fires multiple beams.

Sub: Grenade Launcher
Barrel rolls while firing 2 Grenades and switches back to MS. Shares ammo with the MS form.

Melee: Long Beam Saber
Zeta transforms back into MS form and does a wide slash attack.

Special Shooting: Hyper Mega Launcher
Shares ammo with the MS form.

Melee Set

 

Strategies

  • Using BC in MS form is extremely dangerous as the transformation cannot be boost dash cancelled. Use it only when you’re confident of landing a hit safely, or risk getting punished. Your only safe way of cancelling out of the transformation is by using AB in your MA form, and it can only be done if AB has ammo.
  • As Zeta has a reloadable beam rifle, it would be wise to keep track of your ammo so that you do not find yourself reloading when you need to fire a shot.

 

Update Changelog:

03/10/2017-

  • AB reload timing has been reduced (From 6 to 4.5 sec)
  • AC reload type has been changed to continuous, reload time has been reduced
  • Added cancel route AC~BC

    During MS mode:
  • AB projectile speed up, tracking up
  • Increased damage for 5B combo string (From 224 to 232)
  • Increased damage for 4/B combo string (From 168 to 176)
  • Increased added cancel route 2B~AC cancel route

    During MA Mode:
  • AB tracking up

    During Burst MA Mode:
  • BC tracking up
  • Shooting Guard area increased for BC

 

 

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