Duel Gundam Assault Shroud

Model Number:GAT-X102 

Pilot: Yzak Joule 

Cost: 1500 Hp: 450 Transform: X Form Change: O

An improved version of the Duel Gundam. It’s equipped with the Assault Shroud armor, which comprised of extra thrusters and various armaments. Despite weighing over 100 tonnes, it can still stay airborne for a short amount of time. 

Assault Shroud Ability Summary

Ranged

Armament

Ammo

DMG

Notes

Main

Beam Rifle

5

75

Higher damage than the standard 1500 cost BR.

Charged Main

Shiva 

– 

110

Railgun.

Sub

5-barrel Missile Pod

10

42

Fires 10 missiles.

Bracketed is to show the damage if this move is linked from Main (1 hit – 24)

Special Shooting

Buster Gundam Assist

100

124/124/158

Summons Buster that corresponds to the first AC input (ex: 4/6AC = Summons Buster + Gerobi Sweep)


Subsequent input makes Buster fire it’s Hyper Impulse Long-Range Sniper Rifle with 3 different variations that differ on input.

Special Melee 

Armor Purge Dash

234

Dashes forward with shooting guard. Press B again to purge into Duel and execute a 2 hit melee attack.

Burst Attack

Give me that!

283

Changes to Duel Gundam, grab Buster’s Hyper Impulse Long-Range Sniper Rifle and fire a wide gerobi. Can be moved around.

Reenactment of the scene where Duel takes Buster’s Hyper Impulse Long-Range Sniper Rifle for one final shot which took down Raider Gundam.

 

Melee

Input

DMG

Notes

5B

5BBB

166

Last hit is a multi-hit

8B

8BB

174

First hit has very short reach

4B

4BB

129

 

2B

2B

136

Spins like a windmill for a multi hit. Very cool, knocks up.

CC8B

CC8B~B

125

First hit is a weak stun.

 

Cancel Routes:

A: AB, AC, BC

Duel Ability Summary

Ranged

Armament

Ammo

DMG

Notes

Main

Beam Rifle

5

70

Shares ammo with AS form. Slightly lesser damage.

Sub

Grenade Launcher

2

110

One hit down, links from Main

Special Shooting

Buster Gundam Assist

100

124/124/158

Summons Buster that corresponds to the first AC input (ex: 4/6AC = Summons Buster + Gerobi Sweep)


Subsequent input makes Buster fire it’s Hyper Impulse Long-Range Sniper Rifle with 3 different variations that differ on input.

Special Melee 

Gáe Bulg

1

75

Travels faster than a BR but does the same damage as a BR.


A rail bazooka that was never used in the show before.

Burst Attack

Give me that!

275

Grab Buster’s Hyper Impulse Long-Range Sniper Rifle and fire a wide gerobi. Can be moved around.

Reenactment of the scene where Duel takes Buster’s Hyper Impulse Long-Range Sniper Rifle for one final shot which took down Raider Gundam.

 

Melee

Input

DMG

Notes

5B

5BBB

157

Last hit is a multi hit.

8B

8BB

165

First hit has very short reach

4B

4BB

120

First hit inflicts Down.

2B

2B

118

Spins like a windmill for a multi hit. Very cool, knocks up.

CC8B

CC8B

120

First hit is a weak stun.

 

Cancel Routes:

A: AB, AC, BC

Overview

Duel Gundam Assault Shroud is a support suit that is able to send Buster Gundam out to shoot out gerobis that can punish opponents or a sweeping gerobis which will make the opponent think twice before boosting to a certain direction however it’s overall tools lead it to struggle in a prolonged neutral game as it’s Assault Shroud missiles do not track well and all it has is a beam rifle and a railgun. Therefore it’s good to followup behind a fronting suit and land those shots safely or finding an opening to do the armor purge dash to land a quick melee combo that’s considered high for a 1500 cost.

Assault Shroud Ability Details

Ranged Weapons

Main: Beam Rifle

Average BR. Higher damage than the standard 1500 cost BR.

Charged Main: Shiva 

Railgun, travels fast and knocks opponent down on hit.

Sub: 5-barrel Missile Pod

Fires 10 missiles. Although the muzzle correction and missile speed are weak, it can be used when in the right formation to line up all the missiles, Buster will shoot it’s own missiles when performing this move.

Best used at close range as it barrages 10 projectiles which will definitely either slow down or down a melee opponent.

Special Shooting: Buster Gundam Assist

Summons Buster that corresponds to the first AC input (ex: 4/6AC = Summons Buster + Gerobi Sweep)

Subsequent input makes Buster fire it’s Hyper Impulse Long-Range Sniper Rifle. Has 3 different variations, differs on input as follows:

5AC: Gerobi (Straight)

Fires a straight gerobi. Usually used for punishing.

4/6AC: Gerobi (Sweep)

Fires a gerobi before slowly sweeping in the direction input. This variation is good for catching opponents that are trying to fly left/right.

8/2AC: Beam Shotgun

Fires a shotgun, rarely used on a regular basis, unless for anti close range.

Special Melee: Armor Purge Dash

Dashes forward with a shooting barrier. Press B again to change into Duel and execute a melee attack. While this move does a lot of damage in quick succession. There is no way to go back to AS aside from respawning so use this move wisely! 

Melee Set

5BBB

Slashes with 1 saber twice before taking out a second saber to dash against the opponent. Nothing too special about this melee

8BB

Stabs with a beam saber, pulls out while turning around for a follow up slash. Good melee priority on first stab.

4/6BB

Uppercuts with the shield and kicks the opponent, able to follow up with CSA for quick down on last hit.

2B

Tilts sideways and do a spinning slash, hits 5 times, untechable down on last hit but has weak chase speed.

CC8BB

Slashes through the opponent that stuns on hit, then turns back to slash the opponent again. This melee has good chase speed but has bad cut resistance despite looking like it moves a lot

Burst Attack

Give me that!

[Changes to Duel Gundam -> grab Buster’s Long Rifle -> fires a wide gerobi]

Can be moved around. Reenactment of the scene where Duel takes Buster’s Hyper Impulse Long-Range Sniper Rifle for one final shot which took down Raider Gundam.

Duel Ability Details

Ranged Weapons

Main: Beam Rifle

Shares ammo with AS form. Slightly lesser damage.

 Sub: Grenade Launcher

Fires a grenade launcher that’s located underneath the Beam Rifle, it’s a one hit down and this move links from Main. It’s a good weapon for ending a melee combo quicker, but there’s a startup before firing the grenade launcher, best to get used to the start up first before performing it as a combo ender. 

Special Shooting: Buster Gundam Assist

Summons Buster that corresponds to the first AC input (ex: 4/6AC = Summons Buster + Gerobi Sweep)

Subsequent input makes Buster fire it’s Hyper Impulse Long-Range Sniper Rifle. Has 3 different variations, differs on input as follows:

5AC: Gerobi (Straight)

Fires a straight gerobi. Usually used for punishing.

4/6AC: Gerobi (Sweep)

Fires a gerobi before slowly sweeping in the direction input. This variation is good for catching opponents that are trying to fly left/right.

8/2AC: Beam Shotgun

Fires a shotgun, rarely used on a regular basis, unless for anti close range.

Special Melee: Gáe Bulg

A railgun that travels faster than a BR, however only does the same damage as a BR. Can be used to catch landings but best used for self defense as the bullet for the railgun is big and it fires fast without much start up. 

This was not used in the anime because it was taken by Astray Gold Frame.

Melee Set

5BBB

8BB

4/6BB

2BB

CC8BB

All melee same as AS on but slightly lower damage*

Burst Attack

Give me that!

[Grab Buster’s Long Rifle -> fires a wide gerobi]

Can be moved around. Reenactment of the scene where Duel takes Buster’s Hyper Impulse Long-Range Sniper Rifle for one final shot which took down Raider Gundam.

Strategies

(Note: Duel with Assault Shroud Armor= Assault Shroud or AS. Naked Duel = Duel)

  • AS is for ranged warfare, Duel is for melee. Duel has better reach, start up, damage for melee moves compared to AS.
  • While in AS, time your AB with CSA so your opponent will have to dodge the high tracking missiles, only to get hit by the fast railgun.
  • Armor Purge Dash is the main selling point with it’s 12 second cooldown. A combo string of BC~B>BB~2BBBB>AB deals 268.
  • You can opt for ranged Strikers with quick 1-hit down, or just plain 3-shot beam rifle to end your zunda to conserve ammo. AS’s 75 dmg beam rifle is very precious, so use a Striker to finish the combo.
  • Both AS and Duel has many physical projectiles. Be careful of gerobis and large explosions as they will destroy your missiles, grenade launcher and railguns.