Gundam MK-II (Titans)

Model Number:RX-178

Pilot: Kamille Bidan

Cost: 1500 Hp: 450 Transform: X Form Change: X

A prototype suit made with the intention of better performance fighting inside Colonies. It is the first of its kind to have a movable frame, resulting in great agility. However, out of the 4 completed units, 3 were stolen by AEUG.

Ability Summary

Ranged

Armament

Ammo

DMG

Notes

Main

Beam Rifle

5

65

Manual reload when zero ammo

Sub

Hyper Bazooka

3

AB:89 

*AB:75 (Bazooka hit) /12-141 (Scattershot)

AB: A normal bazooka

*AB: Scattershot bazooka

Fires a bazooka. Hold down AB to fire up to 3 in row.

Special Shooting

Rick Dias Assist

2

104 

1 shot of bazooka, launches opponent up

Burst Attack

“You look so pitiful!”

242

Melee combo

Melee

Attack Name

Input

DMG

Notes

5B

Beam Saber combo

5BBB

159

Standard 3hit melee combo.

2~3 hits, links to 4/6B and A

Follow-up: Spinning 2 Slashes

5BB~4B

178

Highest damage from 4/6B

Follow-up: Shield Missile

5BB~A

149

Fire shield missile as the last hit. Launches opponent up in yellow lock.

 

Follow up: 2 beam saber downwards slash

5B~8B

5BB~8B

170

195

Uses the 5B’s last hit

 

Follow up: Uppercut

5B~2B

5BB~2B

129

165

Uses the 2B’s melee

8B

Right slash, Left Slash~2 saber downwards slash

8BB

136

Bounces opponent

4/6B

Uppercut right slash

4/6B

65

First hit of 4/6B

Follow up: Spinning 2 saber slash

4/6B~4/6B

146

Highest damage for 4/6B

Follow up: 1 saber slash

4/6B~5B

121

Links to 8B and 2B

Follow up: Shield Missile

4/6B~A

109

Fire shield missile as the last hit. Launches opponent up in yellow lock.

 

Follow up: 2 beam saber downwards slash

4/6B~8B

170

 

 

Follow up: Uppercut

4/6B~2B

129

 

2B

Uppercut

2B

80

Launches opponent upwards

CC8B

Right uppercut slash~Left slash

CC8B

141

2 hit melee. Best chase speed out of other melee set MK-II Titans has

BC

Kicks

BC

133

Able to link from main and in the middle of melee combo.

Cancel Routes:

A:AB,AC,BC

AB:BC

AC:BC

2B: AB

All melee other than BC: BC

Overview

It can be said that the Gundam MK-II Titans is the melee variant among the other MK-IIs as it’s able to link everything to a melee move. This unit has a short red lock range, requiring it to go near to the frontline to be able to support however, do not let that discourage you as this suit allows you to assert dominance by stepping on opponents!

Ranged Weapons

Main: Beam Rifle

Average BR. Manual reload when zero ammo.

Sub: Hyper Bazooka

Fires a bazooka, which can split and shoots out pellets in a small cone. Hold down AB to fire up to 3 in row.  

Input direction to control what kind of bazooka you want:

1)2AB: Bazooka splits almost directly in front.

2)4/6AB: Bazooka splits after travelling a short distance .

3)8AB: Splits after travelling a a long distance forward 

4)5AB: Does not split, works like a normal bazooka. 

Special Shooting: Rick Dias Assist

Summons a red Rick Dias who proceeds to shoot a bazooka, only staggers opponent on hit.

Melee Set

5BBB: Beam Saber combo

Average melee priority, nothing too special about this melee

5BB~4B: Follow-up: Spinning 2 saber Slashes

Follow up from 5BB, it links to the last hit of that MK-II Titans does on its 4/6B melee string 

5BB~A: Follow-up: Shield Missile

Shoots a missile from the shield, downs the opponent while launching them into the air.

8BBB: Right slash~Left Slash~2 saber downwards slash

Slashes the opponent with a right saber slash then with a left slash before finally using 2 sabers to slash the opponents flying downward. Bounces on contact with floor, links to 5B or 4/6B upon the first 8B

4/6B: Uppercut right slash

Low melee priority, start up hit that links to a variety of moves

4/6B~4/6B: Follow up: Spinning 2 saber slash

Follow up from 4/6B’s first hit, does 4 hits in total but the spinning hitbox is small 

4/6B~5B: Follow up: 1 saber slash

Follow up from 4/6B’s first hit, it links to the last hit that MK-II Titans does on it’s 5B melee string

4/6B~A: Follow up: Shield Missile

Shoots a missile from the shield, downs the opponent while launching them into the air.

2B: Uppercut

Launches opponent up, links to 5B, 4/6B and AB. Note on the cancel routes as it’s useful if MK-II Titans runs out of boost.

CC8B: Right uppercut slash~Left slash

Average melee priority with the best chase speed among the other melee sets MK-II Titans has. There’s a camera effect when doing this melee so be sure to look at the mini map while doing this.

BC: Double kick

Kicks the opponent away after last hit. Recommended to use this melee as a follow up for other melee combo to deal higher damage.

Burst Attack

“You look so pitiful!”

Kicks the opponent, jabs twice, stomps on the opponent twice and kicks him/her away. Good damage and show of dominance.

Strategies

  • Use AB when you are aiming at an opponent who is mid to far range. If is close range or you are defending against melee attacks, use *AB instead for better damage and higher hit rate.
  • Always take note how many main ammo you have left. You do not want to screw yourself up realizing that you do not have enough main ammo to shoot while doing a zunda.