Model Number:RX-178 |
Pilot: Kamille Bidan |
Cost: 1500 Hp: 450 Transform: X Form Change: X |
A prototype suit made with the intention of better performance fighting inside Colonies. It is the first of its kind to have a movable frame, resulting in great agility. However, out of the 4 completed units, 3 were stolen by AEUG.
Ability Summary
Ranged |
Armament |
Ammo |
DMG |
Notes |
Main |
Beam Rifle |
5 |
65 |
Manual reload when zero ammo |
Sub |
Hyper Bazooka |
3 |
AB:89 *AB:75 (Bazooka hit) /12-141 (Scattershot) |
AB: A normal bazooka *AB: Scattershot bazooka Fires a bazooka. Hold down AB to fire up to 3 in row. |
Special Shooting |
Rick Dias Assist |
2 |
104 |
1 shot of bazooka, launches opponent up |
Burst Attack |
“You look so pitiful!” |
– |
242 |
Melee combo |
Melee |
Attack Name |
Input |
DMG |
Notes |
5B |
Beam Saber combo |
5BBB |
159 |
Standard 3hit melee combo. 2~3 hits, links to 4/6B and A |
Follow-up: Spinning 2 Slashes |
5BB~4B |
178 |
Highest damage from 4/6B |
|
Follow-up: Shield Missile |
5BB~A |
149 |
Fire shield missile as the last hit. Launches opponent up in yellow lock. |
|
|
Follow up: 2 beam saber downwards slash |
5B~8B 5BB~8B |
170 195 |
Uses the 5B’s last hit |
|
Follow up: Uppercut |
5B~2B 5BB~2B |
129 165 |
Uses the 2B’s melee |
8B |
Right slash, Left Slash~2 saber downwards slash |
8BB |
136 |
Bounces opponent |
4/6B |
Uppercut right slash |
4/6B |
65 |
First hit of 4/6B |
Follow up: Spinning 2 saber slash |
4/6B~4/6B |
146 |
Highest damage for 4/6B |
|
Follow up: 1 saber slash |
4/6B~5B |
121 |
Links to 8B and 2B |
|
Follow up: Shield Missile |
4/6B~A |
109 |
Fire shield missile as the last hit. Launches opponent up in yellow lock. |
|
|
Follow up: 2 beam saber downwards slash |
4/6B~8B |
170 |
|
|
Follow up: Uppercut |
4/6B~2B |
129 |
|
2B |
Uppercut |
2B |
80 |
Launches opponent upwards |
CC8B |
Right uppercut slash~Left slash |
CC8B |
141 |
2 hit melee. Best chase speed out of other melee set MK-II Titans has |
BC |
Kicks |
BC |
133 |
Able to link from main and in the middle of melee combo. |
Cancel Routes:
A:AB,AC,BC
AB:BC
AC:BC
2B: AB
All melee other than BC: BC
Overview
It can be said that the Gundam MK-II Titans is the melee variant among the other MK-IIs as it’s able to link everything to a melee move. This unit has a short red lock range, requiring it to go near to the frontline to be able to support however, do not let that discourage you as this suit allows you to assert dominance by stepping on opponents!
Ranged Weapons
Main: Beam Rifle
Average BR. Manual reload when zero ammo.
Sub: Hyper Bazooka
Fires a bazooka, which can split and shoots out pellets in a small cone. Hold down AB to fire up to 3 in row.
Input direction to control what kind of bazooka you want:
1)2AB: Bazooka splits almost directly in front.
2)4/6AB: Bazooka splits after travelling a short distance .
3)8AB: Splits after travelling a a long distance forward
4)5AB: Does not split, works like a normal bazooka.
Special Shooting: Rick Dias Assist
Summons a red Rick Dias who proceeds to shoot a bazooka, only staggers opponent on hit.
Melee Set
5BBB: Beam Saber combo
Average melee priority, nothing too special about this melee
5BB~4B: Follow-up: Spinning 2 saber Slashes
Follow up from 5BB, it links to the last hit of that MK-II Titans does on its 4/6B melee string
5BB~A: Follow-up: Shield Missile
Shoots a missile from the shield, downs the opponent while launching them into the air.
8BBB: Right slash~Left Slash~2 saber downwards slash
Slashes the opponent with a right saber slash then with a left slash before finally using 2 sabers to slash the opponents flying downward. Bounces on contact with floor, links to 5B or 4/6B upon the first 8B
4/6B: Uppercut right slash
Low melee priority, start up hit that links to a variety of moves
4/6B~4/6B: Follow up: Spinning 2 saber slash
Follow up from 4/6B’s first hit, does 4 hits in total but the spinning hitbox is small
4/6B~5B: Follow up: 1 saber slash
Follow up from 4/6B’s first hit, it links to the last hit that MK-II Titans does on it’s 5B melee string
4/6B~A: Follow up: Shield Missile
Shoots a missile from the shield, downs the opponent while launching them into the air.
2B: Uppercut
Launches opponent up, links to 5B, 4/6B and AB. Note on the cancel routes as it’s useful if MK-II Titans runs out of boost.
CC8B: Right uppercut slash~Left slash
Average melee priority with the best chase speed among the other melee sets MK-II Titans has. There’s a camera effect when doing this melee so be sure to look at the mini map while doing this.
BC: Double kick
Kicks the opponent away after last hit. Recommended to use this melee as a follow up for other melee combo to deal higher damage.
Burst Attack
“You look so pitiful!”
Kicks the opponent, jabs twice, stomps on the opponent twice and kicks him/her away. Good damage and show of dominance.
Strategies
- Use AB when you are aiming at an opponent who is mid to far range. If is close range or you are defending against melee attacks, use *AB instead for better damage and higher hit rate.
- Always take note how many main ammo you have left. You do not want to screw yourself up realizing that you do not have enough main ammo to shoot while doing a zunda.