G-Self

Model Number:YG-111  

Pilot: Bellri Zenam  

Cost: 2500 Hp: 620 Transform: O Form Change: O

G-self was named as such to carry the meaning of “That’s how a G should be”, and was designed with the ideology of being legendary Mobile Suit. Its basic armaments are very standard, but it is able to change its backpacks to fit whatever situation it is in.

 

Move Summary

Space Pack

Ranged

Armament

Ammo

DMG

Notes

Main

Beam Rifle

8

75

Standard BR. Shares ammo with Reflector Pack.

Sub

Flash Attack

1

65

Stuns on hit

Special Shooting

Pack Change: Reflector

5AC:switches to Reflector with the panels deployed.

2AC:switches to Reflector with the panels closed.

Special

Melee

High Torque Pack Summon

2

112

Good tracking.

2B

Su-Cord!

1

0

Pressure.

Burst Attack

Beam Saber Melee Combo

296(F)/279(E&S)

Hit stuff really hard. Good cut resistance as G-Self moves around a lot during the combo.

 

Melee

Input

DMG

Notes

5B

5BBB

172

 

5BB~8B

187

High power, special knockdown

8B

8B

166

Stabs and downs after two hits. High priority

4B

4BBB

168

Pretty high priority. Steps back after the first hit, so be careful not to rainbow step this in a weird place or your combo will drop

CC8B

CC8BB

142

 

CC8B~BC

227

High power punch combo. downs after the last hit

 

Cancel Routes:

A: AB, AC, BC

AB: AC

BC: AC

2B: AC

Various melee attacks (on hit): AC

 

Assault Pack 

*Assault Pack is your Mobile Armor mode

Ranged

Armament

Ammo

DMG

Notes

Main

Beam Cannon

12

50

Fire up to six times in succession.

Charged Main

Beam Cannon (one-hit)

 

You’ll probably never use this.

Sub

Missile Pod

1

 

Staggers on hit, good tracking.

Special Shooting

Full Burst

1

214

Fires a gerobi and missiles, and also extends two beam sabers diagonally backwards.

Special Melee

Eject

1

 

Jump out of the Assault Pack. Changes pack to the one you last used.

 

Melee

Input

DMG

Notes

*B

*B

100

Slashes with a giant beam saber in a wide circle. Spinning

 

 

Reflector Pack

Ranged

Armament

Ammo

DMG

Notes

Main

Beam Rifle

8

70

Can be rapid fired by repeatedly pressing A, up to 3 shots. Shares ammo with Spack Pack.

Charged Main

Beam Rifle (high output)

1

120

One-shot down.

Charged Melee (while panels are closed)

Flyscope

Fly up and deploy panels. Recovers panels hp to full if panels are at 0 when this move is used. Cannot be boost dash cancelled.

Sub

Beam Rifle (focused)

1

231

High power gerobi. Causes an explosion with a hitbox when it hits the ground.

Special Shooting

Pack Change/ Close Panels

120

5AC:changes to Space Pack.

2AC:closes the panels.

Special Melee

Atmosphere Break

1

Knocks the enemy upwards on hit. Shooting barrier when active.

Burst Attack

Beam Saber Melee Combo

Same as during space pack.

 

Melee

Input

DMG

Notes

5B (Panels deployed)

5B

80

Charge with your shield. This is the only melee can do while panels are deployed.

5B (Panels closed)

5BBB

164

Beam saber combination

8B

8B

80

(Panels closed only)

Pretty high priority. Steps back after the first hit, so be careful not to rainbow step this in a weird place or your combo will drop

4B

4BB

124

(Panels closed only)

2B

2B

80

(Panels closed only)

Same attack as 5B with panels deployed

CC8B

CC8BBB

242

Long combo, but high damage

Cancel Routes:

A, CSA: AB, BC, AC, 5B

AB: BC, AC

Various melee attacks (on hit): AC

 

Overview

G-self is a strong all-rounder which has an answer for almost any situation, as long as it’s within your shorter-than-average red lock distance. 

The Space Pack has strong ranged weapons in its BR, its sub that functions like a better Bazooka, a high-tracking assist, and Su-Cord which gives you super armor and great self defense. 

Assault Pack is your mobile armor mode which boasts good mobility, high tracking missiles, a powerful and easy-to-hit gerobi, and a really strong melee attack.

The Reflector Pack is great for self defense against beam-spamming enemies, and has a few tricks up its sleeve for scoring big damage. 

There’s no winning with G-self by relying on only one form- all three have to be fully utilized to bring out its best. 

 

Details

During Space Pack

Ranged Weapons

Main: Beam Rifle

Standard BR. Shares ammo with Reflector Pack.

Sub: Flash Attack

Pretty big hitbox, stuns on hit

Special Shooting: Pack Change: Reflector

5AC switches to Reflector with the panels deployed, 2AC switches to Reflector with the panels closed

2B: Su-Cord!

Pressure. Super armor on startup, stuns everything in the radius once released. Unblockable.

 

Melee Set

5B: 3-hit combo

A standard 3-hit combo. Has a cancel route: 

5B~8B: Knee Attack

G-self drives its knee into the enemy. Pretty good damage, and can be followed up on with BC or Main.

8B: Beam Saber Spin

G-self slowly advances on the enemy while spinning beam sabers in both its hands, forming a shooting guard in front of it. If this hits the enemy, G-self then does a cool combo where it extends its beam sabers to the maximum length before slashing downwards into the enemy.

While G-self doesn’t travel very fast with this move, it tracks well and has a big hitbox which beats out not only a lot of ranged options, but melee ones as well. In other words, this is an intercept or defense tool, not one for offense. This can turn the tide if you can make the right read.

4B: 3-hit combo

A different 3-hit combo from 5B. Last hit sends the opponent flying backwards. This has a good curve and chases pretty fast, so it’s a good melee starter. Two downsides, though: there is a long gap between the first attack and the second, and there is a forced camera angle change. 

You can combo after the 3rd hit into a beam rifle shot by fuwastepping backwards.

CC8B: Double Slash

2-hit combo. Second hit sends the opponent flying away in a state where you can’t follow-up. Either combo immediately after the first hit, or use the CC8B~BC cancel route.

CC8B~BC: Punches & Kick

G-self punches the enemy 3 times before delivering a finishing kick. This does a lot of damage, although it takes pretty long. Your best damage option off Su-Cord.

Su-Cord

AOE stun with super armor on startup. This is basically Pressure. But compared to Qubeley’s or The-O’s, Su-Cord has a noticeably smaller radius. Use with care. 

 

Burst Attack

Beam Saber Melee Combo

Hit stuff really hard. Good cut resistance as G-Self moves around a lot during the animation.

 

During Assault Pack

Ranged Weapons

Main: Beam Cannon

Fire up to six times in succession

Charged Main: Beam Cannon (one-hit)

You’ll probably never use this

Sub: Missile Pod

Staggers on hit, good tracking

Special Shooting: Full Burst

Fires a gerobi and missiles, and also extends two beam sabers diagonally backwards. Fast startup.

Special Melee: Eject

Jump out of the Assault Pack. Changes pack to the one you last used. Does not cut tracking on the jump. Assault Pack stays on the field for a short while, will explode on contact with anything except G-self. The pack will also act as a Dummy that attracts enemy assists, and has shooting guard properties.

Melee Set

*B: Giant Beam Saber Spin

G-self charges at the enemy, and extends the Assault Pack’s long beam blades and spins 360 degrees. Hit enemies enter the spinning down state. You can’t sidestep cancel this, but this move has a huge hitbox and comes out relatively fast, allowing you to defend yourself from melee approaches, as well as catch unaware enemies with a quick 100-damage slash.

 

During Reflector Pack

Ranged Weapons

Main: Beam Rifle

Can be rapid fired by repeatedly pressing A, up to 3 shots. Shares ammo with Spack Pack.

Charged Main: Beam Rifle (High Output)

One-shot down.

Charged Melee (while panels are closed):Flyscope

Fly up and deploy panels. Recovers panels hp to full if panels are at 0 when this move is used. Cannot be boost dash cancelled

Sub: Beam Rifle (focused)

High power gerobi. Causes an explosion with a hitbox when it hits the ground

Special Shooting: Pack Change/ Close Panels

2AC closes the panels, 5AC changes to Space Pack.

While panels are open, any incoming ranged beam attacks will be blocked, and the Panel’s ammo will be consumed by the same amount of the incoming damage. Once the Panel’s ammo is depleted, G-self will do a short animation (while in yellow lock), and recovers ammo for all weapons in Reflector Mode.

Special Melee: Atmosphere Break

Turn into a giant bird and fly towards the enemy. Knocks the enemy upwards on hit. Shooting barrier when active.

 

Melee Set

Panels Deployed:

5B: Shield Tackle

With the panels deployed, all directional melee inputs perform this move instead. Can be cancelled into from A or CSA. 

CC8B: Shield Bash

A relatively long combo with decent damage. You’re pretty cut resistant while doing this thanks to the deployed panels that can block beams for you. 

Panels Not Deployed:

5B: 3-hit combo

Standard combo. Fuwastep forward or back after the last hit to follow up with a Main shot.

8B: Stun

A single-hit that stuns the enemy.

4/6B: Shield Bash

2-hit combo. Hard to chase enemies down with this due to the slow chase speed.

2B: Shield Tackle

Same as 5B with the Panels deployed.

CC8B: Shield Bash

Same as CC8B with the Panels deployed.

Burst Attack

Beam Saber Melee Combo

Hit stuff really hard. Good cut resistance as G-Self moves around a lot during the animation.

 

Strategies

  • G-self has a lot of great options- just not at the same time. Switch between forms to match the situational requirements.
  • Space pack is your main form. While you lack good damage options, you have great self defense options. Melee damage output is decent as well, so focus on poking for a distance, and swatting the flies that come too close.
  • Assault Pack has missiles with great tracking, as well as a very fast gerobi. However your hitbox is huge and you’re not particularly fast, so use this form sparingly. The gerobi has great muzzle correction, so it can be used effectively even in close quarters.
  • Reflector Pack is pretty bizarre, but can be extremely deadly.
    • Deploying the back panels gives you a 120hp shield that protects your back from projectile beams. However, you become very floaty in this form.
    • Closing the panels makes you move quicker, and gives you better melee options.
  • If desperate to refill ammo for main while in Space Pack , switch to Reflector and let it break, which refills your main ammo, then swap back to Spack Pack.
  • G-self has a shorter red lock than most, so supporting a long-range partner can prove challenging. Remember to position yourself properly, lest you get caught in the frontline ahead of your partner.
  • E Burst is the standard for G-self, who is played mostly as a support. If you’re curious to try the frontline, S is probably more beneficial than F, although you can already multi-fire your Main in Reflector Pack.

 

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