Gundam AGE-1

Model Number: AGE-1

Pilot: Flit Asuno

Cost: 2000 Hp: 580 Transform: X Form Change: O

Age-1

The AGE-1 was developed by the Asuno family, who are famed developers of legendary savior Mobile Suits bearing the name of ‘Gundam’. Equipped with the AGE system which allows it to collect data from its combat experience, it can craft new parts using its Wear System, allowing it to evolve like a living organism and adapt to new situations.

AGE-1 Normal Ability Summary

Ranged

Armament

Ammo

DMG

Notes

Main

DODS Rifle

7

70

High induction with special effects

Sub

DODS Rifle [Precision Shooting]

1

~168

Thin gerobi

Special Shooting

Form Change

4AC for Spallow 

6AC for Titus 

Special Melee

Beam Dagger Throw

3

60

Stuns on hit

Burst Attack

People’s lives aren’t for toying around with!

281(F)

268(E)

273(S)

Multi-Wear combination attack

Melee

Input

DMG

Notes

5B

5BB

126

 

8B

8B

70

Tackle

4B

4BB 

116

Knocks the target away

2B

2B

75

Launches target into the air

CC8B

CC8B~B

130 ~ 177

Grabs target and stabs repeatedly

 

Cancel Routes:

A: AB, AC, BC

BC:AB, AC 

Any B: AC

2B: BC

Form Change from Titus/Spallow(AC): A, AB 

 

AGE-1 Spallow Ability Summary

Ranged

Armament

Ammo

DMG

Notes

Main

Shiguru Blade (Throw)

1

65

Wide horizontal hitbox, stuns on hit

Charged Main

Needle Gun 

70

Fires five physical projectiles at target

Sub

G-EXES Assist  

2

75

Launches target upon hit, has good tracking

Special Shooting

Form Change

Changes to Titus with 6AC, Normal on 5AC

Burst Attack

People’s lives aren’t for toying around!

281(F) 268(E)
273(S)

Multi-Wear combination attack

Melee

Input

DMG

Notes

5B

5BBB

164

Launch.

8B

8BB

173

Tiger Knee

4B

4BB

162

Knocks target away 

2B

2B

80

Dive kick. Good Pyonkaku

CC8B

CC8B

92

Uppercut

BC

BC

211

Issen slashes, resistant to interrupts

*B~BC

162~199

BC derivative can be cancelled from any melee input

 

Cancel Routes:

A: AB, AC, BC, 2B

CSA: 2B, BC, AC

AB: AC

Any Melee: AC, BC

Form Change from Titus/Normal: A, BC

 

AGE-1 Titus Ability Summary

Ranged

Armament

Ammo

DMG

Notes

Main

Rock Throw [Small]

3

60 [70]

Throws a small rock, can throw up 3 in a row

Charged Melee

Limiter Release

100

A power up once per life.

Sub

Rock Throw [Large]

2

80 [90]

Throws an even bigger rock, with shooting guard

Special Shooting

Form Change

4AC for Spallow 

5AC for Normal

Special

Melee

Desperado Assist

2

74

Ground assist with good tracking

Burst Attack

People’s lives aren’t for toying around!

281(F) 268(E)
273(S)

Multi-Wear combination attack

Melee

Input

DMG

Notes

5B

5BBBB

221 [251]

4 step melee with good tempo

5B ~ BC

5BB ~ BC

5BBB ~ BC

187 [192]

214 [227]

244 [260]

Piledrivers upon input of BC. high damage when limiter released

8B

8B

90 [110]

Jumps up if it is a red lock

4B

4BB

159 [185]

Good startup and hitbox

4B~BC

187 [192]

Piledrivers upon input of BC, high damage when limiter released

2B

2B

120 [138]

Ground Slam

CC8B

CC8B

119 [140]

Launches enemy with a Lariat attack

*Note: Numbers in [ ] shows damage done in CSB

Cancel Routes:

A: AC

AB: AC

BC: AC

5B, 4B(including BC derivative): AC

Form Change from Spallow/Normal(AC): A, 2B

 

Overview

AGE-1’s gimmick is the Wear System, similar to how Strike Gundam changes packs.  

Normal mode is the default form to start, it is an all-rounder shooting unit with good tracking, a BR, a throwing dagger, a gerobi, and a decent melee set to have some self defense with. It has easy cancel routes with a strong gerobi for its cost. However it is recommended to switch to Titus or Spallow where you have more potential as a game maker.

Titus is the power-house among the three, with the highest damage output. It has the same mobility as Normal but with a slower vertical boosting speed and shorter red-lock distance, however during its Limiter Release the mobility along with it’s red lock distance and damage increases for a limited time. The projectiles for this form are not as bad as they seem, the Sub can be used as a self-defense weapon against opponents shooting. As for Titus’ melee when paired with Limiter Release and F Burst, it is able to do massive amounts of damage when done right, however players need to be aware that Titus’s melee priority is not that high and requires precision to land in order to score big damage. 

Spallow is the speed card of the three, as nimble as it looks it is actually the most preferred form for many as it has a really fast melee attack that is cut-resistant,  thus allowing Spallow to do a decent amount of damage over time while not risking getting interrupted at all. Spallow has a pyonkaku that allows it to run from enemies or dodge projectiles, therefore Spallow’s strong point is using its cancel routes to make it a hard suit to get hit by opponents however the disadvantage of this suit is it’s lack of range.

Overall, if you are looking for a lower cost suit that does well in melee, AGE-1 is an outstanding choice!

 

Normal Ability Details

Ranged Weapons

Main: DODS Rifle

Average BR. 

Sub: DODS Rifle [Precision Shooting] 

Gerobi with very fast bullet speed, and good muzzle correction with a fast start up. Overall one of the best damage tools for AGE-1 Normal.

Special Shooting: Form Change

Normal – 5/8/2AC: A, AB

Titus – 6AC: A, 2B

Spallow – 4/AC: A, BC

Form Change to Spallow with 4AC, Titus with 6AC, poses with 5/8/2AC

Upon pressing the same form input, it will do a pose which can be linked to other moves.

Special Melee: Beam Dagger Throw

Flips backwards according to directional input and throws a Beam Dagger, has weak stun but has good tracking, however the muzzle correction is not too good so be careful when using it short distances. It’s recommended to use as a follow up from the DODS Rifle at mid range.

 

Melee Set

5BB: Beam Saber Slash

2-hit slash.

8B: Tackle

Hard to follow up but has good chase with decent damage.

4/6BB: Horizontal Slashes

Good reach and start up, mainly will be using this while in Normal.

2B: Uppercut

Launches target airborne, links to beam dagger and form change.

CC8B: Grab> Stab

Holds the target in place and shivs the target repeatedly. Damage increases with additional input, however if there’s no melee input AGE-1 ends the stab with an uppercut.

 

Burst Attack

Melee Rush

[Slash-through with Spallow -> Toss target up with Titus -> Last Shooting Gerobi with Normal]

Good reach due to the first hit being a Slash-through, and a short animation for the entire attack, with good damage to boot. As usual, be careful of targets with barriers and ABC Mantles.

 

Spallow Ability Details

Ranged Weapons

Main: Shiguru Blade (Throw)

Wide horizontal hitbox, stuns on hit. Projectile can be slightly curved depending on directional input.

Charged Main: Needle Gun Spallow does a somersault before firing five physical projectiles in a fan-shaped pattern. Good for catching enemies dashing around horizontally. 

Sub: G-EXES Assist Summons G-EXES to do a saber attack that launches the opponent upwards, has weaker tracking than Titus’s assist, Desperado.

Special Shooting: Form Change

Normal – 5/8/2AC: A, AB

Titus – 6AC: A, 2B

Spallow – 4/AC: A, BC

Form Change to Titus with 6AC, Normal with 5/8/2AC, poses with 4AC

Upon pressing the same form input, it will do a pose which can be linked to other moves.

 

Melee Set

5BBB: Shiguru Blade Slashes

Standard 3 hit, last hit launches target airborne. Easy to follow up with 2B. 

8BBB: Tiger Knee> Needle Gun > Slash

Although the damage at the start is higher than the 5B combo, the melee animation is slow making it difficult to use.

It’s able to link to 2B and BC on the first hit of 8B, but AGE-1 can only link to AC on the last hit.

4/6BBB: Roundhouse Kicks

Good start up and priority. Knocks target away on final hit. The reach for this melee is only so-so, but at close range 4/6B is the better option as compared to BC. Due to BC having a flight start up animation.

2B: Dive Kick

AGE-1 Spallow somersaults before stepping on the target. Difficult to hit raw, but useful attack as a pyonkaku. Opponents that got hit by Spallow’s 2b will be sent downward.

CC8B: Uppercut

Multi-hit uppercut. Nothing too special.

Links to AC, 2B and BC, 2B has a chance of missing the hit if input too early.

BC: Omnislash>Stab> Explosion

AGE-1 Spallow does 4 issen slashes with the Shiguru Blade. Lengthy combo, but cut-resistant. Initial movement before the first slash can be adjusted with directional input to the left or right. Input 2B during the Issens to immediately execute the final hit of the string (the stab>explosion).

If BC was cancelled from other melee, Spallow will only do 3 Issen slashes.

 

Burst Attack

Melee Rush

[Slashthrough with Spallow -> toss target up with Titus -> Last Shooting Gerobi with Normal]

Good reach due to the first hit being a Slash-through, and a short animation for the entire attack, and good damage to boot. As usual, be careful of targets with barriers and ABC Mantles.

 

Titus Ability Details

Ranged Weapons

Main: Rock Throw [Small]

Throws a rock that has the physical property. Able to throw 3 rocks consecutively, but causes vernier. Good tracking towards targets slightly below you. Because the reloading is fast, it is recommended to use all of  the ammo of this projectile as the ammo only starts to reload when it hits 0.

Charge Melee: Limiter Release
Upon Limiter Release AGE-1 Titus’s red lock distance, mobility, damage of ranged and melee attack gets increased. Boost consumption will also be slightly decreased, however the downside is that it is limited to once per life usage and it lasts for about 18 seconds best to be used with Burst.

It should be noted that during activation if the player decides to change forms or do a burst attack the limiter release timer will be considered as if it’s consumed , therefore it is best to plan out when to use the limiter release as it’s a once per life power up.

Sub: Rock Throw [Large]

Throws a larger rock than the one thrown with your Main. Cannot be thrown consecutively and has some shield property. This only causes heavy stagger, so there’s a need to follow up

It can be used to counter opponent’s projectiles at close range or by throwing it at green lock so that there’s a huge hitbox traveling across the map this also cause a chance of a coincidental accident where the Large Rock Throw hits someone.

Special Shooting: Form Change

Normal – 5/8/2AC: A, AB

Titus – 6AC: A, 2B

Spallow – 4/AC: A, BC

Form Change to Spallow with 4AC, Normal with 5AC, poses with 6AC

Upon pressing the same form input, it will do a pose which links to other moves

Special Melee: Desperado Assist

Summons Desperado which is a ground based assist, it has good tracking and a decent curve rate but poor traveling speed, if the opponent is not aware, there’s a chance the opponent will get stabbed by Desperado’s Heat Shovel which cause a drill like effect (opponents that got hit will get stuck in place momentarily) , therefore a follow up with AGE-1 Normal’s Beam Rifle would be recommended.

 

Melee Set 

5BBB: Punch > Knee> Shoulder Tackle

High damage combo, but recommended to use the BC derivative for more damage.

5B(BB), 4B~BC: Piledriver

Piledrives the opponent into the ground, causes a bounce effect thus it’s very easy to follow up with. The piledriver does a lot of damage but is relatively slow therefore players that use AGE-1 Titus’s piledriver should be aware of their surroundings before doing so, as the travel speed downwards isn’t as fast as, say, AGE-1 Spallow’s 2B.

It’s possible to cancel in the midst of the piledriver to continue another combo, however this will affect the damage. It is recommended to only use the piledriver in short 1v1 situations.

8B: Moonsault Knee Press 

In comparison to Spallow’s 2B, there’s no bouncing motion upon hit. When used during red lock, it travels above the target, potentially dodging projectiles and knocking the opponent down to the ground. 

As it sends the opponent downward upon just one hit, it should be used as a quick combo ender. 

4BB: Left Punch, Right back fist

Two hit combo which ends with the opponent being flung away, really hard to follow up.

2B: Ground Slam

Slams towards the ground which sends out a shockwave on impact with the terrain. The shockwave itself does slightly more damage than the punch, but the wave radius is smaller than it looks. Unlike most moves that has landing property, this move causes Titus to move downwards immediately, it’s good to practice freefalling with this to get the most out of Titus.

CC8BB: Beam Lariat 

Has low tracking, but decent chase factor. Launches the target into the air upon hit, has a decent hitbox but is considered a low priority melee, best used for a surprise attack or when opponents are not looking at Titus. Players have to make use of the chase factor to make the most of out of this melee.

 

Burst Attack 

Melee Rush

[Slash-through with Spallow -> toss target up with Titus -> Last Shooting Gerobi with Normal]

Good reach due to the first hit being a Slashthrough, and a short animation for the entire attack, with good damage to boot. As usual, be careful of targets with barriers and ABC Mantles.

 

Strategies

  • Although AGE-1 is only 33% Ninja, it’s meant to be played like one at all times. Stay out of trouble until the enemy stops locking on to you, then surprise them with your hyper-fast Spallow BC. Retreat at the sign of trouble. Rinse and repeat.
  • Situations to use Titus are few and far between. Focus more on learning to move fluidly with Spallow, and you will see good results in competitive play.
  • While Spallow’s BC is really good, don’t over-rely on it, or use it exclusively to close in on enemies. Try to poke the enemy with Spallow’s shooting options, and hit confirm into your BC.
  • Normal mode’s sub beam travel speed is so fast, you can use it at the start of the match and have a good chance of hitting someone. Finding ways to hit this move reliably is key to increasing your damage output.
  • Don’t look down on Grandpa’s gundam!
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