Re-GZ

Model Number: RGZ-91

Pilot: Chan Agi

Cost: 1500 Hp: 400 Transform: X Form Change: O


Re-GZ’s name originates from the intention to “Refined Gundam Zeta”, and true to that name, it is a mass production unit with form changing capabilities. It’s equipped with the BWS (Back, Weapon, System) and booster packs to allow it to fight freely in outer space.

 

MA Mode Ability Summary

Main

Armament

Ammo

DMG

Note

Main

Beam Cannon & Mega Beam Cannon

7

150

Fires out 3 beams together.

Melee

Grenade Launcher

59

Able to continuously  fire up to 3 shots.

Sub

Mega Beam Cannon (Gerobi)

1

162

Fires out a gerobi which you can sweep around by pressing directional keys.

Special Shooting

BWS Launch

1

187

Fires out the BWS and changes to MS Mode.

Special Melee

Special Movement

2

Moves according to input.

Burst Attack

Full Salvo

Fires a full salve while spinning towards the opponent.

 

Cancel Routes:

A: AB,AC,BC

 

MS Mode Ability Summary

Main

Armament

Ammo

DMG

Notes

Main

Beam Rifle

4

65

Manual Reload upon zero ammo.

Sub

Arm Grenade Launcher

2

65-106

Fires out 2 ammo if not cancelled out.

Special Shooting

Waist Grenade Launcher

1

162

Fires out 4 shots.

Special

Melee

Dummy Balloon

2

 

Links to main, reload cancel.

Burst Attack

Full Salvo

Fires a full salvo with beams and grenade.

 

Melee

Input

DMG

Notes

5B

5BBB

160

 

8B

8BB

142

 

4B

4BB

124

 

2B

2B

75

 

CC8B

CC8B

70

 

 

Cancel Routes:

A: AB,BC

 

Overview

A unique suit that relies on it’s MA mode for most of its damage, while being really hard to hit at the same time. This is due to the fact Re-Gz’s MA mode has unlimited boost and is able to fly everywhere on the map however the MA mode has a timer, therefore urging the player to make the best of it and do damage to the opponents as much as possible. Upon purging to MS mode, Re-Gz only has really basic tools to support and defend itself with.

 

MA Mode Ability Details

Ranged Weapons

Main: Beam Cannon & Mega Beam Cannon

Fires out 3 beams together.

Melee: Grenade Launcher

Able to continuously  fire up to 3 shots.

 Sub: Mega Beam Cannon (Gerobi)

Fires out a gerobi which you can sweep around by pressing directional keys

Special Shooting: BWS Launch

Fires out the BWS and changes to MS Mode.

Special Melee: Special Movement

There are 3 types of input for this movement:

1)4/6BC: Able to roll left/right.

2)8BC: Will Change flight direction to the opposite direction.

3)2BC: Rolls down and fly downwards.

Able to cut tracking during special movement animation.

 

Burst Attack

Full Salvo

[Fires a full salve while spinning towards the opponent]

 

MS Mode Ability Summary

Ranged Weapons

Main: Beam Rifle

Manual Reload upon zero ammo.

Sub: Arm Grenade Launcher

Fires out 2 ammo if not cancelled out.

Special Shooting: Waist Grenade Launcher

Fires out 4 shots.

Special Melee: Dummy Balloon

Shoots out a dummy which attracts opponent’s assist attacks.

 

Melee Set

5BBB

A 3 hit melee combo, punches with the right arm before an uppercut then a slash downwards.

8BB

A 2 hit melee combo, starts with a tackle before a slash.

4/6BB

A 2 hit melee combo, starts with a shield bash before a tackle.

2B

Standard uppercut.

CC8B

A stab melee with decent melee priority.

 

Burst Attack

Full Salvo

[Fires a full salvo with beams and grenade]

 

Strategies

  • You will always spawn/respawn in MA mode but there is a limit in maintaining MA mode(100 Ammo).
  • Best to remain in MA mode as long as possible as during this mode it is pretty hard to get hit in a neutral game, Re-Gz’s MA mode easily deals a lot of damage as well. However if you are in a very desperate situation or close to losing the MA mode, just press AC to throw out BWS. Even if you lose MA mode, you will still deal the opponent 187 damage.