Model Number: RGZ-91 |
Pilot: Chan Agi |
Cost: 1500 Hp: 400 Transform: X Form Change: O |
Re-GZ’s name originates from the intention to “Refined Gundam Zeta”, and true to that name, it is a mass production unit with form changing capabilities. It’s equipped with the BWS (Back, Weapon, System) and booster packs to allow it to fight freely in outer space.
MA Mode Ability Summary
Main |
Armament |
Ammo |
DMG |
Note |
Main |
Beam Cannon & Mega Beam Cannon |
7 |
145 |
Fires out 3 beams together. |
Melee |
Grenade Launcher |
– |
59 |
Able to continuously fire up to 3 shots. |
Sub |
Mega Beam Cannon (Gerobi) |
1 |
47~161 |
Fires out a gerobi which you can sweep around by pressing directional keys. |
Special Shooting |
BWS Launch |
1 |
187 |
Fires out the BWS and changes to MS Mode. |
Special Melee |
Special Movement |
2 |
– |
Moves according to input. |
Burst Attack |
Full Salvo |
– |
297 |
Fires a full salve while spinning towards the opponent. |
Cancel Routes:
A: AB,AC,BC
MS Mode Ability Summary
Main |
Armament |
Ammo |
DMG |
Notes |
Main |
Beam Rifle |
4 |
65 |
Manual Reload upon zero ammo. |
Sub |
Arm Grenade Launcher |
2 |
66-111 |
Fires out 2 ammo if not cancelled out. |
Special Shooting |
Waist Grenade Launcher |
1 |
76~162 |
Fires out 4 shots. |
Special Melee |
Dummy Balloon |
2 |
73 |
Links to main, reload cancel. |
Burst Attack |
Full Salvo |
– |
262 |
Fires a full salvo with beams and grenade. |
Melee |
Input |
DMG |
Notes |
5B |
5BBB |
160 |
|
8B |
8BB |
142 |
|
4/6B |
4/6BB |
124 |
|
2B |
2B |
75 |
|
CC8B |
CC8B |
80 |
|
Cancel Routes:
A: AB
BC: A
Overview
A unique suit that relies on it’s MA mode for most of its damage, while being really hard to hit at the same time. This is due to the fact Re-Gz’s MA mode has unlimited boost and is able to fly everywhere on the map however the MA mode has a timer, therefore urging the player to make the best of it and do damage to the opponents as much as possible. Upon purging to MS mode, Re-Gz only has really basic tools to support and defend itself with.
MA Mode Ability Details
Ranged Weapons
Main: Beam Cannon & Mega Beam Cannon
Fires out 3 beams together.
Melee: Grenade Launcher
Able to continuously fire up to 3 shots.
Sub: Mega Beam Cannon (Gerobi)
Fires out a gerobi which you can sweep around by pressing directional keys
Special Shooting: BWS Launch
Fires out the BWS and changes to MS Mode.
Special Melee: Special Movement
There are 3 types of input for this movement:
1)4/6BC: Able to roll left/right.
2)8BC: Will Change flight direction to the opposite direction.
3)2BC: Rolls down and fly downwards.
Able to cut tracking during special movement animation.
Burst Attack
Full Salvo
[Fires a full salve while spinning towards the opponent]
MS Mode Ability Summary
Ranged Weapons
Main: Beam Rifle
Manual Reload upon zero ammo.
Sub: Arm Grenade Launcher
Fires out 2 ammo if not cancelled out.
Special Shooting: Waist Grenade Launcher
Fires out 4 shots.
Special Melee: Dummy Balloon
Shoots out a dummy which attracts opponent’s assist attacks.
Melee Set
5BBB
A 3 hit melee combo, punches with the right arm before an uppercut then a slash downwards.
8BB
A 2 hit melee combo, starts with a tackle before a slash.
4/6BB
A 2 hit melee combo, starts with a shield bash before a tackle.
2B
Standard uppercut.
CC8B
A stab melee with decent melee priority.
Burst Attack
Full Salvo
[Fires a full salvo with beams and grenade]
Strategies
- You will always spawn/respawn in MA mode but there is a limit in maintaining MA mode(100 Ammo).
- Best to remain in MA mode as long as possible as during this mode it is pretty hard to get hit in a neutral game, Re-Gz’s MA mode easily deals a lot of damage as well. However if you are in a very desperate situation or close to losing the MA mode, just press AC to throw out BWS. Even if you lose MA mode, you will still deal the opponent 187 damage.