Berga Giros

Model Number: XM-05 

Pilot: Zabine Chareux

Cost: 1500 Hp: 450 Transform: X Form Change: X

 

The Commander unit of the Crossbone Vanguard. It has the unique Goggle main camera eyes exclusive to Crossbone units, and signature Shelf Nozzle thrusters mounted on its back. Its light weight and high performance brought it great success on the battlefield.

Ability Summary

Ranged

Armament

Ammo

DMG

Notes

Main

Heavy Machine Gun

60

13~126

Fires 12 shots in a row.

Charged Melee

Bug Attack

73

Summons 2 Bugs from Rafflesia 

Sub

Shot Lancer (throw)

1

85

Stuns opponent upon hit.

Special Shooting

Shelf Nozzle

2

60

Fires out 4 Nozzles.

Special Melee

Den’an Zon

Assist (Lance Shot)

3

140

5AC: Lance Shot

Den’an Zon Assist (Assault)

90

*AC: Dashes at target, stuns

Burst Attack

Hoist The Flag Of Nobility!

293

 

 

Melee

Input

DMG

Notes

5B

5BBB

173

 

5B~8B

159

 

5BB~8B

181

 

5BB~A

186

Unable to rainbow step after inputting A.

8B

8BB

139

 

8B~2B

165

 

4B

4BBB

168

 

2B

2BB

147

Bounces

CC8B

CC8BB

170

High melee priority.

CC8B(First hit)~A

154

Hits and stuns the opponent up in air while still in red lock.

 

Cancel Routes:

A: AB, AC

AB: BC

CSB: AB, BC, AC

AC: AB, AC

BC: A, AB, AC

Overview

Berga Giros tends to land itself in neutral games with strong self defense against melee units with it’s really strong CC8B.

Berga Giros Nozzles can pose as a pressure to the opponents as it’s able to shoot them in 3 different variations. It’s possible to hit Zero System/Hyper Jammer/Mirage Colloid if done right (example: shooting mid and close range nozzle to limit the movement of those suits) , the Den’an Zon and Shot Lancer assist has really good curve rate leading Berga Giros to be able to snipe opponent’s landings at mid range.

Ranged Weapons

Main: Heavy Machine Gun

Fires 12 shots in a row.Takes about 17 shots to down the opponent.

CSB: Bug Attack

Summons 2 Bugs that will proceed towards the opponent, travels slowly but has good tracking, hits the opponent multiple times before disappearing. Stuns. 

Sub: Shot Lancer (throw)

Stuns opponent upon hit. Has quite a decent tracking

Special Shooting: Shelf Nozzle

Fires out 4 Nozzle, depending on input, the Nozzles can be shot in short range, mid range and far range. Reloads on empty. 

8AC: Shoots the Nozzle for mid range.

5AC: Shoots the Nozzle for close range.

2AC: Shoots the Nozzle for far range.

Special Melee: Den’an Zon Assist

Summons 2 Den’an Zon, depending on input. The 2 Den’an Zon either fire their Shot Lancer or charge into the opponent for an assault.

5BC: 2 Den’an Zon fires their Shot Lancer.

*BC: 2 Den’an Zon travels forward to stab the opponent, stuns on hit.

Melee Set

5BBB:

Standard 3 slash combo.

5B~8B:

Stabs with the shot lancer, stuns opponent.

5BB~8B:

Same as 5B~8B.

5BB~A:

Stabs before shooting the shot lancer’s machine gun and lance shot at point blank.

8BB:

Stabs upwards with the shot lancer before following with a downward stab.

8B~2B:

Stabs and throws a lancer.

4BBB:

Slashes twice with the lancer before following with a beam saber slash.

2BB:

Uses the flag to smack the opponent down, bounce down effect, therefore good for ending combos.

CC8B:

Really strong melee priority, has little to no startup therefore the hitbox appears upon input. As it’s a multi hit, it can be used against Super Armor opponents to slow them down before side stepping. Downfall is that it barely travels before doing the first stab.

CC8B~A:

Shoots a lance shot from the shot lancer, stuns on hit.

Burst Attack

Hoist The Flag Of Nobility!

[RAISE YOUR FLAG]

Melee Combo burst attack.

Strategies

  • Would be wise to not keep pressing your main while you are chasing the opponent. Instead just simply tap A a few times while you are chasing to save ammo and only invest your shots when it’s a confirmed hit.
  • Learn the timing of the assist and lance shot, these 2 tools have really good tracking.
  • AC can be considered to be a good tool for landing punishment as it can be shot in 3 different ranges.
  • Should a melee suit attempt to challenge melee priority, always use the CC8B. It’s been shown to be able to beat God Gundam’s CSB(Choukyuu Haou Deneidan) with it’s insanely small startup melee, which to note God Gundam’s CSB has shown to beat Master’s 8B, 00Q Buster Sword 8B and even Gusion Rebake Full City’s BC.